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void | registerClasses () |
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bool | enumInstances (SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) |
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bool | loadTable (BaseGame *Game, BasePersistenceManager *PersistMgr) |
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bool | saveTable (BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) |
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bool | loadInstances (BaseGame *Game, BasePersistenceManager *PersistMgr) |
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bool | saveInstances (BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) |
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void * | idToPointer (int classID, int instanceID) |
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bool | getPointerID (void *pointer, int *classID, int *instanceID) |
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bool | registerClass (SystemClass *classObj) |
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bool | unregisterClass (SystemClass *classObj) |
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bool | registerInstance (const char *className, void *instance) |
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bool | unregisterInstance (const char *className, void *instance) |
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void | dumpClasses (Common::WriteStream *stream) |
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int | getNextID () |
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void | addInstanceToTable (SystemInstance *instance, void *pointer) |
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The documentation for this class was generated from the following file: