ScummVM API documentation
EventSeqGroup.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_EVENTSEQGROUP_H
32 #define CRAB_EVENTSEQGROUP_H
33 
34 #include "crab/event/EventSequence.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace event {
42 
43  // The event sequences in this group
44  SeqMap _seq;
45 
46  // The sequences that have ended in this group
48 
49 public:
50  EventSeqGroup() {}
51  ~EventSeqGroup() {}
52 
53  void addSeq(const uint &id, const Common::Path &path);
54  void endSeq(const uint &id);
55  bool eventInProgress(const uint &id);
56  bool activeSeq(uint &activeSeq);
57 
58  GameEvent *curEvent(const uint &id);
59  void nextEvent(const uint &id, Info &info, const Common::String &playerId, Common::Array<EventResult> &result,
60  Common::Array<EventSeqInfo> &endSeq, const int choice = -1);
61 
62  void internalEvents(Info &info);
63 
64  void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
65  void loadState(rapidxml::xml_node<char> *node);
66 };
67 } // End of namespace event
68 } // End of namespace pyrodactyl
69 
70 } // End of namespace Crab
71 
72 #endif // CRAB_EVENTSEQGROUP_H
Definition: str.h:59
Definition: gameevent.h:58
Definition: path.h:52
Definition: GameEventInfo.h:44
Definition: moveeffect.h:37
Definition: EventSeqGroup.h:40