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void | addSeq (const uint &id, const Common::Path &path) |
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void | endSeq (const uint &id) |
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bool | eventInProgress (const uint &id) |
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bool | activeSeq (uint &activeSeq) |
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GameEvent * | curEvent (const uint &id) |
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void | nextEvent (const uint &id, Info &info, const Common::String &playerId, Common::Array< EventResult > &result, Common::Array< EventSeqInfo > &endSeq, const int choice=-1) |
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void | internalEvents (Info &info) |
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void | saveState (rapidxml::xml_document<> &doc, rapidxml::xml_node< char > *root) |
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void | loadState (rapidxml::xml_node< char > *node) |
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The documentation for this class was generated from the following file: