This is the complete list of members for Grim::MainModelComponent, including all inherited members.
_animated (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
_animation (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
_child (defined in Grim::Component) | Grim::Component | protected |
_cmap (defined in Grim::Component) | Grim::Component | protected |
_cost (defined in Grim::Component) | Grim::Component | protected |
_hier (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
_name (defined in Grim::Component) | Grim::Component | protected |
_obj (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
_parent (defined in Grim::Component) | Grim::Component | protected |
_parentID (defined in Grim::Component) | Grim::Component | protected |
_prevComp (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
_previousCmap (defined in Grim::Component) | Grim::Component | protected |
_sibling (defined in Grim::Component) | Grim::Component | protected |
_tag (defined in Grim::Component) | Grim::Component | protected |
_visible (defined in Grim::Component) | Grim::Component | protected |
advance(uint msecs) (defined in Grim::Component) | Grim::Component | inlinevirtual |
animate() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component) | Grim::Component | |
draw() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
fade(Animation::FadeMode, int) (defined in Grim::Component) | Grim::Component | inlinevirtual |
getAnimManager() const (defined in Grim::ModelComponent) | Grim::ModelComponent | |
getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
getCMap() (defined in Grim::Component) | Grim::Component | |
getHierarchy() (defined in Grim::ModelComponent) | Grim::ModelComponent | inline |
getModel() (defined in Grim::ModelComponent) | Grim::ModelComponent | inline |
getNumNodes() (defined in Grim::ModelComponent) | Grim::ModelComponent | |
getParent() (defined in Grim::Component) | Grim::Component | inline |
init() (defined in Grim::MainModelComponent) | Grim::MainModelComponent | virtual |
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component) | Grim::Component | inline |
isVisible() (defined in Grim::Component) | Grim::Component | |
MainModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) (defined in Grim::MainModelComponent) | Grim::MainModelComponent | |
ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
removeChild(Component *child) (defined in Grim::Component) | Grim::Component | protected |
reset() (defined in Grim::MainModelComponent) | Grim::MainModelComponent | virtual |
resetColormap() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
resetHierCMap() (defined in Grim::Component) | Grim::Component | protected |
restoreState(SaveGame *state) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
saveState(SaveGame *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
setColormap(CMap *cmap) (defined in Grim::MainModelComponent) | Grim::MainModelComponent | virtual |
setCostume(Costume *cost) (defined in Grim::Component) | Grim::Component | inlineprotected |
setKey(int val) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
setMapName(char *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
setMatrix(const Math::Matrix4 &) (defined in Grim::Component) | Grim::Component | inlinevirtual |
setParent(Component *newParent) (defined in Grim::Component) | Grim::Component | protected |
setPaused(bool paused) (defined in Grim::Component) | Grim::Component | inlinevirtual |
translateObject(bool reset) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
translateObject(ModelNode *node, bool reset) (defined in Grim::ModelComponent) | Grim::ModelComponent | static |
update(uint time) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
~Component() (defined in Grim::Component) | Grim::Component | virtual |
~MainModelComponent() (defined in Grim::MainModelComponent) | Grim::MainModelComponent | |
~ModelComponent() (defined in Grim::ModelComponent) | Grim::ModelComponent |