ScummVM API documentation
settings.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_SETTINGS_H
23#define BLADERUNNER_SETTINGS_H
24
25namespace BladeRunner {
26
27class BladeRunnerEngine;
28class SaveFileReadStream;
29class SaveFileWriteStream;
30
31class Settings {
32 static const int kAmmoTypesCount = 3;
33
35
36 int _chapter;
37 int _scene;
38 int _set;
39 int _unk0;
40 float _gamma;
41
42 bool _chapterChanged;
43 int _newChapter;
44 int _newScene;
45 int _newSet;
46
47 bool _startingGame;
48 bool _loadingGame;
49
50 // int _unk1;
51
52 int _fullHDFrames;
53 int _mst3k;
54
55 int _difficulty;
56 int _playerAgenda;
57
58 int _ammoType;
59 int _ammoAmounts[kAmmoTypesCount];
60
61 bool _learyMode;
62
63public:
65
66 void reset();
67
68 void setGamma(float gamma) {
69 _gamma = gamma;
70 }
71
72 void setNewSetAndScene(int set, int scene) {
73 _newSet = set;
74 _newScene = scene;
75 }
76
77 void clearNewSetAndScene() {
78 _newSet = -1;
79 _newScene = -1;
80 }
81
82 int getNewScene() const {
83 return _newScene;
84 }
85
86 int getNewSet() const {
87 return _newSet;
88 }
89
90 int getScene() const {
91 return _scene;
92 }
93
94 int getSet() const {
95 return _set;
96 }
97
98 int getChapter() const {
99 return _chapter;
100 }
101
102 void setChapter(int newChapter) {
103 _chapterChanged = true;
104 _newChapter = newChapter;
105 }
106
107 void setLoadingGame() {
108 _loadingGame = true;
109 }
110
111 bool isLoadingGame() const {
112 return _loadingGame;
113 }
114
115 void setStartingGame() {
116 _startingGame = true;
117 }
118
119 bool openNewScene();
120
121 static int getAmmoTypesCount();
122 int getAmmoType() const;
123 void setAmmoType(int ammoType);
124 int getAmmo(int ammoType) const;
125 void addAmmo(int ammoType, int ammo);
126 void decreaseAmmo();
127
128 int getDifficulty() const;
129 void setDifficulty(int difficulty);
130
131 int getPlayerAgenda() const;
132 void setPlayerAgenda(int agenda);
133
134 bool getLearyMode() const;
135 void setLearyMode(bool learyMode);
136
137 void save(SaveFileWriteStream &f);
138 void load(SaveFileReadStream &f);
139};
140
141} // End of namespace BladeRunner
142
143#endif
Definition: bladerunner.h:113
Definition: savefile.h:113
Definition: savefile.h:88
Definition: settings.h:31