ScummVM API documentation
files_manager.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_FILES_MANAGER_H
23 #define TITANIC_FILES_MANAGER_H
24 
25 #include "common/hashmap.h"
26 #include "titanic/core/list.h"
27 #include "titanic/support/screen_manager.h"
28 
29 namespace Titanic {
30 
31 enum ResourceFlag { FLAG_COMPRESSED = 1 };
32 
33 class TitanicEngine;
34 class CGameManager;
35 
36 class CFilesManagerList : public List<ListItem> {
37 };
38 
40  struct ResourceEntry {
41  uint _offset;
42  uint _size;
43  uint _flags;
44 
45  ResourceEntry() : _offset(0), _size(0), _flags(0) {}
46  ResourceEntry(uint offset, uint size, uint flags) :
47  _offset(offset), _size(size), _flags(flags) {}
48  };
50 private:
51  TitanicEngine *_vm;
52  CGameManager *_gameManager;
53  Common::File _datFile;
54  ResourceHash _resources;
55  CFilesManagerList _list;
56  int _drive;
57  const CString _assetsPath;
58  int _version;
59 public:
61  ~CFilesManager();
62 
66  bool loadResourceIndex();
67 
71  void setGameManager(CGameManager *gameManager) {
72  _gameManager = gameManager;
73  }
74 
78  static bool fileExists(const CString &name);
79 
83  bool scanForFile(const CString &name);
84 
88  void loadDrive();
89 
93  void insertCD(CScreenManager *screenManager);
94 
98  void resetView();
99 
103  void preload(const CString &name);
104 
108  Common::SeekableReadStream *getResource(const CString &str);
109 };
110 
111 } // End of namespace Titanic
112 
113 #endif /* TITANIC_FILES_MANAGER_H */
Definition: files_manager.h:39
size_type size() const
Definition: list.h:198
Definition: stream.h:745
Definition: files_manager.h:36
Definition: screen_manager.h:49
Definition: titanic.h:81
Definition: file.h:47
Definition: game_manager.h:48
Definition: list.h:71
Definition: arm.h:30
Definition: string.h:40
void setGameManager(CGameManager *gameManager)
Definition: files_manager.h:71