◆ loadResourceIndex()
bool Titanic::CFilesManager::loadResourceIndex |
( |
| ) |
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Opens up the titanic.dat support file and loads it's index
◆ setGameManager()
void Titanic::CFilesManager::setGameManager |
( |
CGameManager * |
gameManager | ) |
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inline |
◆ fileExists()
static bool Titanic::CFilesManager::fileExists |
( |
const CString & |
name | ) |
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static |
Returns true if a file of the given name exists
◆ scanForFile()
bool Titanic::CFilesManager::scanForFile |
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const CString & |
name | ) |
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Scans for a file with a matching name
◆ loadDrive()
void Titanic::CFilesManager::loadDrive |
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Handles displaying a load drive view if necessary
◆ insertCD()
void Titanic::CFilesManager::insertCD |
( |
CScreenManager * |
screenManager | ) |
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Shows a dialog for inserting a new CD
◆ resetView()
void Titanic::CFilesManager::resetView |
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| ) |
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Resets the view being displayed
◆ preload()
void Titanic::CFilesManager::preload |
( |
const CString & |
name | ) |
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Preloads and caches a file for access shortly
◆ getResource()
Get a resource from the executable
The documentation for this class was generated from the following file: