This is the complete list of members for TinyGL::Matrix4, including all inherited members.
_m (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
frustum(float left, float right, float bottom, float top, float nearp, float farp) (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | static |
identity() (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
inverse() const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
inverseOrtho() const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
invert() (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
isIdentity() const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
Matrix4() (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
operator*(const Matrix4 &b) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
operator*=(const Matrix4 &b) (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
operator+(const Matrix4 &b) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
operator-(const Matrix4 &b) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
rotation(float t, int) (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
scale(float x, float y, float z) (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
transform(const Vector3 &vector, Vector3 &out) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
transform(const Vector4 &vector, Vector4 &out) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
transform3x3(const Vector3 &vector, Vector3 &out) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
transform3x3(const Vector4 &vector, Vector3 &out) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
transform3x4(const Vector4 &vector, Vector4 &out) const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | inline |
translate(float x, float y, float z) (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
transpose() (defined in TinyGL::Matrix4) | TinyGL::Matrix4 | |
transpose() const (defined in TinyGL::Matrix4) | TinyGL::Matrix4 |