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bool | isIdentity () const |
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Matrix4 | operator+ (const Matrix4 &b) const |
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Matrix4 | operator- (const Matrix4 &b) const |
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Matrix4 | operator* (const Matrix4 &b) const |
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Matrix4 & | operator*= (const Matrix4 &b) |
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void | scale (float x, float y, float z) |
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void | translate (float x, float y, float z) |
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void | identity () |
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void | rotation (float t, int) |
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void | invert () |
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void | transpose () |
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Matrix4 | transpose () const |
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Matrix4 | inverseOrtho () const |
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Matrix4 | inverse () const |
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void | transform (const Vector3 &vector, Vector3 &out) const |
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void | transform3x3 (const Vector3 &vector, Vector3 &out) const |
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void | transform3x3 (const Vector4 &vector, Vector3 &out) const |
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void | transform3x4 (const Vector4 &vector, Vector4 &out) const |
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void | transform (const Vector4 &vector, Vector4 &out) const |
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static Matrix4 | frustum (float left, float right, float bottom, float top, float nearp, float farp) |
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The documentation for this class was generated from the following file: