ScummVM API documentation
animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DARKSEED_ANIMATION_H
22 #define DARKSEED_ANIMATION_H
23 
24 #include "darkseed/objects.h"
25 #include "darkseed/player.h"
26 namespace Darkseed {
27 
28 class Animation {
29  Player *_player = nullptr;
30  Objects &_objectVar;
31 
32 public:
33  int _animIndexTbl[30];
34  int _spriteAnimCountdownTimer[30];
35 
36  bool _isPlayingAnimation_maybe = false;
37  uint16 _otherNspAnimationType_maybe = 0;
38 
39  bool _scaleSequence = false;
40  bool _objRestarted = false;
41  bool _frameAdvanced = false;
42 
43  int _nsp_sprite_scaling_y_position = 0;
44 
45 public:
46  explicit Animation(Player *player, Objects &objectVar) : _player(player), _objectVar(objectVar) {}
47 
48  void updateAnimation();
49 
50  void advanceAnimationFrame(int nspAminIdx);
51 
52  void dCopAnim();
53  void sargoAnim();
54  void keeperAdmin();
55  void gancAnim();
56  void stuffPlayer();
57  void runDrekethSequence();
58  void libAnim(bool pickingUpReservedBook);
59 
60  void setupOtherNspAnimation(int nspAnimIdx, int animId);
61 private:
62  void adddrekbutt();
63  void wonGame();
64 };
65 
66 } // End of namespace Darkseed
67 
68 #endif // DARKSEED_ANIMATION_H
Definition: objects.h:36
Definition: player.h:31
Definition: animation.h:28
Definition: adlib_worx.h:27