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| Animation (Player *player, Objects &objectVar) |
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void | updateAnimation () |
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void | advanceAnimationFrame (int nspAminIdx) |
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void | dCopAnim () |
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void | sargoAnim () |
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void | keeperAdmin () |
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void | gancAnim () |
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void | stuffPlayer () |
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void | runDrekethSequence () |
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void | libAnim (bool pickingUpReservedBook) |
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void | setupOtherNspAnimation (int nspAnimIdx, int animId) |
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int | _animIndexTbl [30] |
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int | _spriteAnimCountdownTimer [30] |
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bool | _isPlayingAnimation_maybe = false |
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uint16 | _otherNspAnimationType_maybe = 0 |
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bool | _scaleSequence = false |
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bool | _objRestarted = false |
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bool | _frameAdvanced = false |
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int | _nsp_sprite_scaling_y_position = 0 |
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The documentation for this class was generated from the following file: