28 #ifndef HPL_LIGHTPOINT2D_H 29 #define HPL_LIGHTPOINT2D_H 31 #include "hpl1/engine/scene/Light2D.h" 40 const cRect2f &GetBoundingBox();
41 bool UpdateBoundingBox();
48 #endif // HPL_LIGHTPOINT2D_H
Definition: Light2DPoint.h:35
Definition: LowLevelGraphics.h:200