22 #ifndef GRIM_EMI_ANIM_COMPONENT_H 23 #define GRIM_EMI_ANIM_COMPONENT_H 25 #include "engines/grim/costume/component.h" 31 class AnimationStateEmi;
38 void setKey(
int)
override;
39 int update(uint time)
override;
40 void reset()
override ;
41 void fade(Animation::FadeMode mode,
int fadeLength)
override ;
42 void advance(uint msecs)
override ;
43 void setPaused(
bool paused)
override;
45 void saveState(
SaveGame *state)
override;
46 void restoreState(
SaveGame *state)
override;
Definition: animationemi.h:74
Definition: savegame.h:33
Definition: emianim_component.h:33
Definition: component.h:38