#include <savegame.h>
Public Member Functions | |
void | clear () |
Static Public Member Functions | |
static void | synchronize (SaveGameMonsterRecord *monsterTable, Common::Serializer &s) |
Public Attributes | |
byte | _tile |
byte | _x |
byte | _y |
byte | _prevTile |
byte | _prevX |
byte | _prevY |
byte | _unused1 |
byte | _unused2 |
How Ultima IV stores monster information