ScummVM API documentation
Ultima::Ultima4::SaveGameMonsterRecord Struct Reference

#include <savegame.h>

Public Member Functions

void clear ()
 

Static Public Member Functions

static void synchronize (SaveGameMonsterRecord *monsterTable, Common::Serializer &s)
 

Public Attributes

byte _tile
 
byte _x
 
byte _y
 
byte _prevTile
 
byte _prevX
 
byte _prevY
 
byte _unused1
 
byte _unused2
 

Detailed Description

How Ultima IV stores monster information


The documentation for this struct was generated from the following file: