ScummVM API documentation
target_reticle_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_WORLD_TARGETRETICLEPROCESS_H
23#define ULTIMA8_WORLD_TARGETRETICLEPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/misc/classtype.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class Item;
32
38public:
41
42 ENABLE_RUNTIME_CLASSTYPE()
43
44 void run() override;
45
47 void itemMoved(Item *item);
48
50 void avatarMoved();
51
52 bool loadData(Common::ReadStream *rs, uint32 version);
53 void saveData(Common::WriteStream *ws) override;
54
55 void setEnabled(bool val) {
56 _reticleEnabled = val;
57 }
58 bool getEnabled() const {
59 return _reticleEnabled;
60 }
61
62 void toggle();
63
64 static TargetReticleProcess *get_instance() {
65 return _instance;
66 }
67
68 void toggleReticleStyle();
69
70private:
71 bool findTargetItem();
72 void putTargetReticleOnItem(Item *, bool last_frame);
73 void clearSprite();
74
75 bool _reticleEnabled;
76 int32 _lastUpdate;
77 uint16 _reticleSpriteProcess;
78 Direction _lastTargetDir;
79 uint16 _lastTargetItem;
80
81 // Only used in No Regret.
82 uint16 _reticleStyle;
83
84 static TargetReticleProcess *_instance;
85};
86
87} // End of namespace Ultima8
88} // End of namespace Ultima
89
90#endif
Definition: item.h:42
Definition: process.h:38
Definition: target_reticle_process.h:37
void run() override
Notify this process that the item we're targeting has moved.
void itemMoved(Item *item)
Avatar direction changed - force update of finding a new item next frame.
void saveData(Common::WriteStream *ws) override
save Process data
Definition: algorithm.h:29