ScummVM API documentation
music.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Music class
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#ifndef DRACI_MUSIC_H
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#define DRACI_MUSIC_H
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#include "audio/midiplayer.h"
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namespace
Draci
{
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// Taken from MADE, which took it from SAGA.
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class
MusicPlayer
:
public
Audio::MidiPlayer
{
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public
:
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MusicPlayer
(
const
char
*pathMask);
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void
playSMF(
int
track,
bool
loop);
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void
stop()
override
;
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// Overload Audio::MidiPlayer method
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void
sendToChannel
(byte channel, uint32 b)
override
;
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protected
:
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Common::String
_pathMask;
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bool
_isGM;
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int
_track;
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};
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}
// End of namespace Draci
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#endif
Audio::MidiPlayer
Definition:
midiplayer.h:63
Common::String
Definition:
str.h:59
Draci::MusicPlayer
Definition:
music.h:33
Draci
Definition:
animation.h:30
Draci::MusicPlayer::sendToChannel
void sendToChannel(byte channel, uint32 b) override
engines
draci
music.h
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