Public Member Functions | |
void | updateShader () |
Public Attributes | |
RoomEffect | effect = RoomEffect::None |
float | sepiaFlicker = 1.f |
float | randomValue [5] = {0.f, 0.f, 0.f, 0.f, 0.f} |
float | timeLapse = 0.f |
float | iGlobalTime = 0.f |
float | iNoiseThreshold = 1.f |
float | iFade = 1.f |
float | wobbleIntensity = 1.f |
Color | shadows = Color(-0.3f, 0.f, 0.f) |
Color | midtones = Color(-0.2f, 0.f, 0.1f) |
Color | highlights = Color(0.f, 0.f, 0.2f) |