ScummVM API documentation
lighting.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWP_LIGHTING_H
23#define TWP_LIGHTING_H
24
25#include "twp/gfx.h"
26#include "twp/spritesheet.h"
27
28#define MAX_LIGHTS 50
29
30namespace Twp {
31
32struct Lights;
33
34class Lighting : public Shader {
35public:
36 Lighting();
37 virtual ~Lighting();
38
39 void setSpriteOffset(const Math::Vector2d &offset);
40 void setSpriteSheetFrame(const SpriteSheetFrame &frame, const Texture &getNumTextures, bool flipX);
41
42 void update(const Lights &lights);
43
44private:
45 virtual void applyUniforms() final;
46
47public:
48 Math::Vector2d _contentSize;
49 Math::Vector2d _spriteOffset;
50 Math::Vector2d _spritePosInSheet;
51 Math::Vector2d _spriteSizeRelToSheet;
52
53 bool _debug = false; // if true change the way we draw the lights to debug them easily
54 Color _ambientLight; // Ambient light color
55 int u_numberLights = 0;
56 float u_lightPos[3 * MAX_LIGHTS];
57 float u_coneDirection[2 * MAX_LIGHTS];
58 float u_coneCosineHalfConeAngle[MAX_LIGHTS];
59 float u_coneFalloff[MAX_LIGHTS];
60 float u_lightColor[3 * MAX_LIGHTS];
61 float u_brightness[MAX_LIGHTS];
62 float u_cutoffRadius[MAX_LIGHTS];
63 float u_halfRadius[MAX_LIGHTS];
64
65private:
66 bool _currentDebug = false;
67};
68
69} // namespace Twp
70
71#endif
Definition: lighting.h:34
Definition: gfx.h:127
Definition: gfx.h:101
Definition: gfx.h:35
Definition: room.h:91
Definition: spritesheet.h:37