ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22// Sound class
23
24#ifndef SAGA_SOUND_H
25#define SAGA_SOUND_H
26
27#include "common/file.h"
28#include "audio/mixer.h"
29#include "audio/timestamp.h"
30
31namespace Audio {
32class RewindableAudioStream;
33}
34
35namespace Saga {
36
37#define SOUND_HANDLES 10
38
39enum SOUND_FLAGS {
40 SOUND_LOOP = 1
41};
42
45 Audio::Timestamp streamLength;
46};
47
48enum sndHandleType {
49 kFreeHandle,
50 kEffectHandle,
51 kVoiceHandle
52};
53
54struct SndHandle {
55 Audio::SoundHandle handle;
56 sndHandleType type;
57 int resId;
58};
59
60class Sound {
61public:
62
63 Sound(SagaEngine *vm, Audio::Mixer *mixer);
64 ~Sound();
65
66 void playSound(SoundBuffer &buffer, int volume, bool loop, int resId);
67 void pauseSound();
68 void resumeSound();
69 void stopSound();
70
71 void playVoice(SoundBuffer &buffer);
72 void pauseVoice();
73 void resumeVoice();
74 void stopVoice();
75
76 void stopAll();
77
78 void setVolume();
79
80 private:
81
82 void playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume,
83 sndHandleType handleType, bool loop);
84
85 SndHandle *getHandle();
86
87 SagaEngine *_vm;
88 Audio::Mixer *_mixer;
89
90 SndHandle _handles[SOUND_HANDLES];
91};
92
93} // End of namespace Saga
94
95#endif
Definition: mixer.h:70
Definition: audiostream.h:109
Definition: mixer.h:49
Definition: timestamp.h:83
Definition: saga.h:497
Definition: sound.h:60
Definition: system.h:39
Definition: actor.h:34
Definition: sound.h:54
Definition: sound.h:43