ScummVM API documentation
sound.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
// Sound class
23
24
#ifndef SAGA_SOUND_H
25
#define SAGA_SOUND_H
26
27
#include "common/file.h"
28
#include "audio/mixer.h"
29
#include "audio/timestamp.h"
30
31
namespace
Audio
{
32
class
RewindableAudioStream;
33
}
34
35
namespace
Saga
{
36
37
#define SOUND_HANDLES 10
38
39
enum
SOUND_FLAGS {
40
SOUND_LOOP = 1
41
};
42
43
struct
SoundBuffer
{
44
Audio::RewindableAudioStream
*stream;
45
Audio::Timestamp
streamLength;
46
};
47
48
enum
sndHandleType {
49
kFreeHandle,
50
kEffectHandle,
51
kVoiceHandle
52
};
53
54
struct
SndHandle
{
55
Audio::SoundHandle
handle;
56
sndHandleType type;
57
int
resId;
58
};
59
60
class
Sound
{
61
public
:
62
63
Sound
(
SagaEngine
*vm,
Audio::Mixer
*mixer);
64
~
Sound
();
65
66
void
playSound(
SoundBuffer
&buffer,
int
volume,
bool
loop,
int
resId);
67
void
pauseSound();
68
void
resumeSound();
69
void
stopSound();
70
71
void
playVoice(
SoundBuffer
&buffer);
72
void
pauseVoice();
73
void
resumeVoice();
74
void
stopVoice();
75
76
void
stopAll();
77
78
void
setVolume();
79
80
private
:
81
82
void
playSoundBuffer(
Audio::SoundHandle
*handle,
const
SoundBuffer
&buffer,
int
volume,
83
sndHandleType handleType,
bool
loop);
84
85
SndHandle
*getHandle();
86
87
SagaEngine
*_vm;
88
Audio::Mixer
*_mixer;
89
90
SndHandle
_handles[SOUND_HANDLES];
91
};
92
93
}
// End of namespace Saga
94
95
#endif
Saga::SagaEngine
Definition:
saga.h:497
Audio::Timestamp
Definition:
timestamp.h:83
Saga::Sound
Definition:
sound.h:60
Saga::SndHandle
Definition:
sound.h:54
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:59
Saga
Definition:
actor.h:34
Audio::RewindableAudioStream
Definition:
audiostream.h:109
Saga::SoundBuffer
Definition:
sound.h:43
Audio
Definition:
system.h:38
engines
saga
sound.h
Generated on Thu Nov 14 2024 09:09:46 for ScummVM API documentation by
1.8.13