ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef XEEN_DETECTION_H
23 #define XEEN_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Xeen {
28 
29 enum {
30  GType_Clouds = 1,
31  GType_DarkSide = 2,
32  GType_WorldOfXeen = 3,
33  GType_Swords = 4
34 };
35 
37  ADGameDescription desc;
38 
39  int gameID;
40  uint32 features;
41 };
42 
43 } // End of namespace Xeen
44 
45 #endif // XEEN_DETECTION_H
Definition: advancedDetector.h:115
Definition: detection.h:36
Definition: character.h:33