ScummVM API documentation
nodeframe.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NODEFRAME_H_
23#define NODEFRAME_H_
24
25#include "engines/myst3/node.h"
26
27namespace Myst3 {
28
29class NodeFrame : public Node {
30public:
31 NodeFrame(Myst3Engine *vm, uint16 id);
32 virtual ~NodeFrame();
33
34 void draw() override;
35
36protected:
37 bool isFaceVisible(uint faceId) override { return true; }
38};
39
40} // End of namespace Myst3
41
42#endif // NODEFRAME_H_
Definition: myst3.h:87
Definition: nodeframe.h:29
Definition: node.h:131