ScummVM API documentation
input_dialog.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef NUVIE_MENUS_INPUT_DIALOG_H
23 #define NUVIE_MENUS_INPUT_DIALOG_H
24 
25 #include "ultima/nuvie/gui/gui_dialog.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class GUI;
31 class GUI_CallBack;
32 class GUI_Button;
33 class GUI_TextToggleButton;
34 
35 class InputDialog : public GUI_Dialog {
36 protected:
37  uint8 last_index;
38  sint8 b_index_num;
39  GUI_CallBack *callback_object;
40  GUI_Button *save_button, *cancel_button;
41  GUI_TextToggleButton *command_button, *direction_button, *doubleclick_button,
42  *dragging_button, *interface_button, *look_button,
43  *open_container_button, *party_targeting_button, *walk_button,
44  *balloon_button;
45  GUI_Button *button_index[12]; // add to here when you add a button. Keep buttons in order by height
46 
47 public:
48  InputDialog(GUI_CallBack *callback);
49  ~InputDialog() override;
50  bool init();
51 
52  GUI_status close_dialog();
53  GUI_status KeyDown(const Common::KeyState &key) override;
54  GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
55 };
56 
57 } // End of namespace Nuvie
58 } // End of namespace Ultima
59 
60 #endif
Definition: gui_text_toggle_button.h:32
Definition: gui_button.h:70
Definition: gui_dialog.h:36
Definition: system.h:46
Definition: input_dialog.h:35
Definition: detection.h:27
Definition: keyboard.h:294
Definition: gui_callback.h:31