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| GfxScreen (ResourceManager *resMan, Common::RenderMode renderMode) |
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uint16 | getWidth () |
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uint16 | getHeight () |
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uint16 | getScriptWidth () |
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uint16 | getScriptHeight () |
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uint16 | getDisplayWidth () |
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uint16 | getDisplayHeight () |
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byte | getColorWhite () |
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byte | getColorDefaultVectorData () |
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void | clearForRestoreGame () |
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void | copyToScreen () |
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void | kernelSyncWithFramebuffer () |
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void | copyRectToScreen (const Common::Rect &rect) |
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void | copyHiResRectToScreen (const byte *srcBuffer, int pitch, int x, int y, int w, int h, const byte *colorMap) |
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void | copyRectToScreen (const Common::Rect &rect, int16 x, int16 y) |
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void | bakCreateBackup () |
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void | bakCopyRectToScreen (const Common::Rect &rect, int16 x, int16 y) |
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void | bakDiscard () |
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void | copyVideoFrameToScreen (const byte *buffer, int pitch, const Common::Rect &rect) |
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void | vectorAdjustLineCoordinates (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) |
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byte | vectorIsFillMatch (int16 x, int16 y, byte screenMask, byte checkForColor, byte checkForPriority, byte checkForControl, bool isEGA) |
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byte | getDrawingMask (byte color, byte prio, byte control) |
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void | drawLine (Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control) |
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void | drawLine (int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) |
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GfxScreenUpscaledMode | getUpscaledHires () const |
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bool | isUnditheringEnabled () const |
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void | enableUndithering (bool flag) |
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void | putMacChar (const Graphics::Font *commonFont, int16 x, int16 y, uint16 chr, byte color) |
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void | putKanjiChar (Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) |
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void | putHangulChar (Graphics::FontKorean *commonFont, int16 x, int16 y, uint16 chr, byte color) |
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int | bitsGetDataSize (Common::Rect rect, byte mask) |
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void | bitsSave (Common::Rect rect, byte mask, byte *memoryPtr) |
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void | bitsGetRect (const byte *memoryPtr, Common::Rect *destRect) |
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void | bitsRestore (const byte *memoryPtr) |
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void | scale2x (const SciSpan< const byte > &src, SciSpan< byte > &dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel=1) |
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void | adjustToUpscaledCoordinates (int16 &y, int16 &x) |
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void | adjustBackUpscaledCoordinates (int16 &y, int16 &x) |
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void | dither (bool addToFlag) |
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void | ditherForceDitheredColor (byte color) |
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int16 * | unditherGetDitheredBgColors () |
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void | debugShowMap (int mapNo) |
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int16 | kernelPicNotValid (int16 newPicNotValid) |
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void | kernelShakeScreen (uint16 shakeCount, uint16 direction) |
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void | setFontIsUpscaled (bool isUpscaled) |
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bool | fontIsUpscaled () const |
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void | grabPalette (byte *buffer, uint start, uint num) const |
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void | setPalette (const byte *buffer, uint start, uint num, bool update=true) |
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byte | getCurPaletteMapValue () const |
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void | setCurPaletteMapValue (byte val) |
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void | setPaletteMods (const PaletteMod *mods, unsigned int count) |
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bool | paletteModsEnabled () const |
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GfxDriver * | gfxDriver () const |
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void | putPixel (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) |
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void | putPixel480x300 (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) |
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void | putPixel480x300Worker (int16 x, int16 y, int offset, byte *screen, byte byteToSet) |
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void | vectorPutPixel (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) |
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void | putPixelOnDisplay (int16 x, int16 y, byte color) |
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void | putScaledPixelOnDisplay (int16 x, int16 y, byte color) |
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void | putFontPixel (int16 startingY, int16 x, int16 y, byte color) |
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byte | getPixel (byte *screen, int16 x, int16 y) |
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byte | getVisual (int16 x, int16 y) |
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byte | getPriority (int16 x, int16 y) |
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byte | getControl (int16 x, int16 y) |
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byte | vectorGetPixel (byte *screen, int16 x, int16 y) |
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byte | vectorGetVisual (int16 x, int16 y) |
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byte | vectorGetPriority (int16 x, int16 y) |
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byte | vectorGetControl (int16 x, int16 y) |
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void | vectorAdjustCoordinate (int16 *x, int16 *y) |
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bool | hasActiveHiresView () const |
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void | toggleActiveHiresView (bool toggle) |
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Screen class, actually creates 3 (4) screens internally:
- visual/display (for the user),
- priority (contains priority information) and
- control (contains control information). Handles all operations to it and copies parts of visual/display screen to the actual screen, so the user can really see it.