ScummVM API documentation
Wintermute::AnimationSet Member List

This is the complete list of members for Wintermute::AnimationSet, including all inherited members.

_animations (defined in Wintermute::AnimationSet)Wintermute::AnimationSetprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_events (defined in Wintermute::AnimationSet)Wintermute::AnimationSetprotected
_frameTime (defined in Wintermute::AnimationSet)Wintermute::AnimationSetprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_looping (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
_model (defined in Wintermute::AnimationSet)Wintermute::AnimationSetprotected
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_totalTime (defined in Wintermute::AnimationSet)Wintermute::AnimationSetprotected
addAnimation(Animation *anim) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
addEvent(AnimationEvent *event) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
AnimationSet(BaseGame *inGame, XModel *model) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
findBones(FrameNode *rootFrame) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getFrameTime() (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getTotalTime() (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
onFrameChanged(int currentFrame, int prevFrame) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::AnimationSet)Wintermute::AnimationSetvirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
update(int slot, uint32 localTime, float lerpValue) (defined in Wintermute::AnimationSet)Wintermute::AnimationSet
~AnimationSet() (defined in Wintermute::AnimationSet)Wintermute::AnimationSetvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject