_animations (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | protected |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_events (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | protected |
_frameTime (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_looping (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
_model (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | protected |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_totalTime (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | protected |
addAnimation(Animation *anim) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
addEvent(AnimationEvent *event) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
AnimationSet(BaseGame *inGame, XModel *model) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
findBones(FrameNode *rootFrame) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getFrameTime() (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
getTotalTime() (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
onFrameChanged(int currentFrame, int prevFrame) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | virtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
update(int slot, uint32 localTime, float lerpValue) (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | |
~AnimationSet() (defined in Wintermute::AnimationSet) | Wintermute::AnimationSet | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |