ScummVM API documentation
sliderpuzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_ACTION_SLIDERPUZZLE_H
23 #define NANCY_ACTION_SLIDERPUZZLE_H
24 
25 #include "engines/nancy/action/actionrecord.h"
26 
27 namespace Nancy {
28 
29 struct SPUZ;
30 struct SliderPuzzleData;
31 
32 namespace Action {
33 
35 public:
36  enum SolveState { kNotSolved, kWaitForSound };
38  virtual ~SliderPuzzle() {}
39 
40  void init() override;
41 
42  void readData(Common::SeekableReadStream &stream) override;
43  void execute() override;
44  void handleInput(NancyInput &input) override;
45 
46  SliderPuzzleData *_puzzleState = nullptr;
47 
48  Common::Path _imageName;
49  uint16 _width = 0;
50  uint16 _height = 0;
53  Common::Array<Common::Array<int16>> _startTileOrder;
54  Common::Array<Common::Array<int16>> _correctTileOrder;
55  SoundDescription _clickSound;
56  SceneChangeWithFlag _solveExitScene;
57  SoundDescription _solveSound;
58  SceneChangeWithFlag _exitScene;
59  Common::Rect _exitHotspot;
60 
61  bool _retainState = true;
62 
63  SolveState _solveState = kNotSolved;
65 
66 protected:
67  Common::String getRecordTypeName() const override { return "SliderPuzzle"; }
68  bool isViewportRelative() const override { return true; }
69 
70  void drawTile(int tileID, uint posX, uint posY);
71  void undrawTile(uint posX, uint posY);
72 };
73 
74 } // End of namespace Action
75 } // End of namespace Nancy
76 
77 #endif // NANCY_ACTION_SLIDERPUZZLE_H
Definition: managed_surface.h:51
Definition: str.h:59
Definition: array.h:52
Definition: rect.h:144
Definition: path.h:52
Definition: stream.h:745
Definition: input.h:41
Definition: commontypes.h:171
Definition: puzzledata.h:43
Definition: actionrecord.h:149
Definition: commontypes.h:254
Definition: sliderpuzzle.h:34
Definition: actionmanager.h:32