ScummVM API documentation
room603.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
23 #define M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room603 : public Room {
32 private:
33  int _val2 = 0;
34  int _val3 = 0;
35  int _val4 = 0;
36  int _val5 = 0;
37  int _val9 = 0;
38  int _val10 = 0;
39  bool _showingNoteCloseup = false;
40  int _ripleyMode = 0;
41  int _ripleyShould = 0;
42  int _ttMode = 0;
43  int _ttShould = 0;
44  int _trigger1 = 0;
45  machine *_shed = nullptr;
46  machine *_shenWalker = nullptr;
47  machine *_kuangWalker = nullptr;
48  machine *_note = nullptr;
49  machine *_pole = nullptr;
50  machine *_shirt = nullptr;
51  machine *_sleeve = nullptr;
52  machine *_door = nullptr;
53  machine *_tt = nullptr;
54  machine *_ttShadow = nullptr;
55  machine *_pu01 = nullptr;
56  machine *_ripley = nullptr;
57  machine *_shadow = nullptr;
58  machine *_ttNote = nullptr;
59  machine *_explosion = nullptr;
60  int _rp01 = 0;
61  int _rp02 = 0;
62  int _ttDigShirtOff = 0;
63  int _ttDigShirtOn = 0;
64  int _tt03 = 0;
65  int _ttD01 = 0;
66  int _rp04 = 0;
67  int _ripHandsBehindBack = 0;
68  int _ripTalk = 0;
69  int _ripHandsHips = 0;
70  int _ripHandChin = 0;
71  int _ripTwoHandTalk = 0;
72  int _ripAction = 0;
73 
74  void conv603a();
75  void conv603b();
76  void unloadSeries();
77  bool takeSleeve();
78  bool takeNote();
79  bool takePole();
80  void enter();
81  void playRandomDigi(int max);
82 
83 public:
84  Room603() : Room() {}
85  ~Room603() override {}
86 
87  void preload() override;
88  void init() override;
89  void daemon() override;
90  void pre_parser() override;
91  void parser() override;
92  void syncGame(Common::Serializer &s) override;
93 };
94 
95 } // namespace Rooms
96 } // namespace Riddle
97 } // namespace M4
98 
99 #endif
Definition: ws_machine.h:153
Definition: serializer.h:79
Definition: database.h:28
Definition: room.h:39
Definition: room603.h:31