ScummVM API documentation
editor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_EDITOR_H
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#define SCUMM_EDITOR_H
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#include "backends/imgui/imgui.h"
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#include "common/array.h"
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#include "common/str.h"
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#include "scumm/debugger/explorer.h"
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#include "scumm/debugger/resource.h"
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namespace
Scumm
{
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class
ScummEngine;
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namespace
Editor {
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enum
{
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kColorLabel,
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kColorProperty,
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kColorWarning,
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kColorError,
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kColorCount
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};
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}
// End of namespace Editor
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class
ScummEditor
{
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private
:
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ScummEngine
*_engine;
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Common::String
_gameName;
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Common::Path
_gamePath;
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Editor::Resource
_resource;
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Editor::Explorer
_explorer;
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Common::Array<ImVec4>
_colors;
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bool
_showSettings;
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bool
_showExplorer;
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void
loadGame();
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void
loadState();
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void
saveState();
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void
showSettings();
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public
:
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ScummEditor
(
ScummEngine
*engine);
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void
render();
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};
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}
// End of namespace Scumm
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#endif
Common::Array< ImVec4 >
Common::Path
Definition:
path.h:52
Common::String
Definition:
str.h:59
Scumm::Editor::Explorer
Definition:
explorer.h:34
Scumm::Editor::Resource
Definition:
resource.h:43
Scumm::ScummEditor
Definition:
editor.h:49
Scumm::ScummEngine
Definition:
scumm.h:536
Scumm
Definition:
actor.h:30
engines
scumm
debugger
editor.h
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