ScummVM API documentation
widget_lab.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_TATTOO_WIDGET_LAB_H
23 #define SHERLOCK_TATTOO_WIDGET_LAB_H
24 
25 #include "common/scummsys.h"
26 #include "sherlock/tattoo/widget_base.h"
27 #include "sherlock/objects.h"
28 
29 namespace Sherlock {
30 
31 class SherlockEngine;
32 
33 namespace Tattoo {
34 
35 class WidgetLab: public WidgetBase {
36 private:
37  Object *_labObject;
38 
43  void displayLabNames();
44 public:
45  Common::String _remainingText;
46 public:
48  ~WidgetLab() override {}
49 
53  void summonWindow() override;
54 
58  void handleEvents() override;
59 };
60 
61 } // End of namespace Tattoo
62 
63 } // End of namespace Sherlock
64 
65 #endif
void summonWindow() override
Definition: str.h:59
Definition: animation.h:29
void handleEvents() override
Definition: sherlock.h:76
Definition: objects.h:363
Definition: widget_lab.h:35
Definition: widget_base.h:37