ScummVM API documentation
widget_lab.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SHERLOCK_TATTOO_WIDGET_LAB_H
23#define SHERLOCK_TATTOO_WIDGET_LAB_H
24
25#include "common/scummsys.h"
26#include "sherlock/tattoo/widget_base.h"
27#include "sherlock/objects.h"
28
29namespace Sherlock {
30
31class SherlockEngine;
32
33namespace Tattoo {
34
35class WidgetLab: public WidgetBase {
36private:
37 Object *_labObject;
38
43 void displayLabNames();
44public:
45 Common::String _remainingText;
46public:
48 ~WidgetLab() override {}
49
53 void summonWindow() override;
54
58 void handleEvents() override;
59};
60
61} // End of namespace Tattoo
62
63} // End of namespace Sherlock
64
65#endif
Definition: str.h:59
Definition: objects.h:363
Definition: sherlock.h:206
Definition: widget_base.h:37
Definition: widget_lab.h:35
void summonWindow() override
void handleEvents() override