22#ifndef M4_BURGER_ROOMS_SECTION1_H
23#define M4_BURGER_ROOMS_SECTION1_H
25#include "m4/burger/rooms/room.h"
26#include "m4/burger/rooms/section.h"
27#include "m4/burger/rooms/section1/room101.h"
28#include "m4/burger/rooms/section1/room102.h"
29#include "m4/burger/rooms/section1/room103.h"
30#include "m4/burger/rooms/section1/room104.h"
31#include "m4/burger/rooms/section1/room105.h"
32#include "m4/burger/rooms/section1/room106.h"
33#include "m4/burger/rooms/section1/room120.h"
34#include "m4/burger/rooms/section1/room133_136.h"
35#include "m4/burger/rooms/section1/room134_135.h"
36#include "m4/burger/rooms/section1/room137.h"
37#include "m4/burger/rooms/section1/room138.h"
38#include "m4/burger/rooms/section1/room139_144.h"
39#include "m4/burger/rooms/section1/room140_141.h"
40#include "m4/burger/rooms/section1/room142.h"
41#include "m4/burger/rooms/section1/room143.h"
42#include "m4/burger/rooms/section1/room145.h"
43#include "m4/burger/rooms/section1/room170.h"
44#include "m4/burger/rooms/section1/room171.h"
45#include "m4/burger/rooms/section1/room172.h"
46#include "m4/burger/rooms/section1/room173.h"
47#include "m4/burger/rooms/section1/room174.h"
48#include "m4/burger/rooms/section1/room175.h"
49#include "m4/burger/rooms/section1/room176.h"
56 GOTO_TOWN_HALL = 1001,
57 GOTO_OLD_BRIDGE = 1008
92 void updateWalker_(
int x,
int y,
int dir,
int trigger,
bool mode);
97 void daemon()
override;
99 static void updateWalker(
int x,
int y,
int dir,
int trigger,
bool mode =
false);
100 static void updateDisablePlayer();
101 static void walk(
int facing = -1,
int trigger = -1);
Definition: room133_136.h:31
Definition: room134_135.h:31
Definition: room139_144.h:31
Definition: room140_141.h:31
Definition: section1.h:60
Definition: database.h:28
Definition: ws_machine.h:156