|
| void | daemon () override |
| |
| void | global_room_init () override |
| |
| void | tick () override |
| |
| void | daemon () override |
| |
|
virtual void | preLoad () |
| |
| virtual void | init () |
| |
| Room * | operator[] (uint roomNum) |
| |
|
virtual void | global_room_init () |
| |
|
virtual void | daemon ()=0 |
| |
|
virtual void | tick () |
| |
|
virtual void | pre_parser () |
| |
|
virtual void | parser () |
| |
|
|
static void | updateWalker (int x, int y, int dir, int trigger, bool mode=false) |
| |
|
static void | updateDisablePlayer () |
| |
|
static void | walk (int facing=-1, int trigger=-1) |
| |
|
|
void | add (int roomNum, Room *room) |
| |
◆ daemon()
| void M4::Burger::Rooms::Section1::daemon |
( |
| ) |
|
|
overridevirtual |
The documentation for this class was generated from the following file: