28 #ifndef WINTERMUTE_ADSCENENODE_H 29 #define WINTERMUTE_ADSCENENODE_H 32 #include "engines/wintermute/ad/ad_types.h" 33 #include "engines/wintermute/ad/ad_region.h" 34 #include "engines/wintermute/ad/ad_entity.h" Definition: base_game.h:75
Definition: ad_region.h:35
Definition: ad_entity.h:35
Definition: ad_scene_node.h:38
Definition: base_object.h:57
Definition: achievements_tables.h:27