ScummVM API documentation
room908.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM908_H
23 #define M4_RIDDLE_ROOMS_SECTION9_ROOM908_H
24 
25 #include "m4/core/rooms.h"
26 #include "m4/wscript/ws_machine.h"
27 
28 namespace M4 {
29 namespace Riddle {
30 namespace Rooms {
31 
32 class Room908 : public Room {
33 public:
34  Room908() : Room() {}
35  ~Room908() override {}
36 
37  void preload() override;
38  void init() override;
39  void daemon() override;
40  void parser() override;
41 
42 private:
43  machine * _roomStates_field4 = nullptr;
44  int32 _roomStates_field8 = -1;
45  bool _buttonDown = false;
46  static void escapePressed(void *, void *);
47 };
48 
49 } // namespace Rooms
50 } // namespace Riddle
51 } // namespace M4
52 
53 #endif
Definition: ws_machine.h:153
Definition: database.h:28
Definition: room908.h:32
Definition: room.h:39