ScummVM API documentation
graphics-opengl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ALCACHOFA_GRAPHICS_OPENGL_H
23#define ALCACHOFA_GRAPHICS_OPENGL_H
24
25#include "alcachofa/graphics-opengl-base.h"
26
27#include "graphics/managed_surface.h"
28#include "graphics/opengl/system_headers.h"
29#include "graphics/opengl/debug.h"
30
31namespace Alcachofa {
32
33class OpenGLTexture : public ITexture {
34public:
35 OpenGLTexture(int32 w, int32 h, bool withMipmaps);
36 ~OpenGLTexture() override;
37
38 inline GLuint handle() const { return _handle; }
39 void setMirrorWrap(bool wrap);
40 void update(const Graphics::Surface &surface) override;
41
42protected:
43 bool _withMipmaps;
44 bool _mirrorWrap = true;
45 GLuint _handle = 0;
46};
47
49public:
50 OpenGLRenderer(Common::Point resolution);
51
52 Common::ScopedPtr<ITexture> createTexture(int32 w, int32 h, bool withMipmaps) override;
53 Graphics::PixelFormat getPixelFormat() const override;
54 bool requiresPoTTextures() const override;
55 void end() override;
56 void setOutput(Graphics::Surface &output) override;
57
58protected:
59 void setViewportInner(int x, int y, int width, int height) override;
60 void setBlendFunc(BlendMode blendMode);
61 void checkFirstDrawCommand();
62
63 OpenGLTexture *_currentTexture = nullptr;
64};
65
66}
67
68#endif // ALCACHOFA_GRAPHICS_OPENGL_H
Definition: graphics.h:60
Definition: graphics-opengl-base.h:31
Definition: graphics-opengl.h:48
void setBlendFunc(BlendMode blendMode)
just the blend-func, not texenv/shader uniform
Definition: graphics-opengl.h:33
Definition: ptr.h:572
Definition: rect.h:144
Definition: pixelformat.h:138
Definition: surface.h:67