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| OpenGLRendererBase (Common::Point resolution) |
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bool | hasOutput () const override |
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virtual Common::ScopedPtr< ITexture > | createTexture (int32 w, int32 h, bool withMipmaps=true)=0 |
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virtual Graphics::PixelFormat | getPixelFormat () const =0 |
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virtual bool | requiresPoTTextures () const =0 |
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virtual void | begin ()=0 |
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virtual void | setTexture (ITexture *texture)=0 |
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virtual void | setBlendMode (BlendMode blendMode)=0 |
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virtual void | setLodBias (float lodBias)=0 |
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virtual void | setOutput (Graphics::Surface &surface)=0 |
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virtual void | quad (Math::Vector2d topLeft, Math::Vector2d size, Color color=kWhite, Math::Angle rotation=Math::Angle(), Math::Vector2d texMin=Math::Vector2d(0, 0), Math::Vector2d texMax=Math::Vector2d(1, 1))=0 |
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virtual void | end ()=0 |
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virtual void | setViewportInner (int x, int y, int width, int height)=0 |
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virtual void | setMatrices (bool flipped)=0 |
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void | resetState () |
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void | setViewportToScreen () |
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void | setViewportToRect (int16 outputWidth, int16 outputHeight) |
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void | getQuadPositions (Math::Vector2d topLeft, Math::Vector2d size, Math::Angle rotation, Math::Vector2d positions[]) const |
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void | getQuadTexCoords (Math::Vector2d texMin, Math::Vector2d texMax, Math::Vector2d texCoords[]) const |
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The documentation for this class was generated from the following file: