ScummVM API documentation
SoundEntityManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SOUND_ENTITY_MANAGER_H
29#define HPL_SOUND_ENTITY_MANAGER_H
30
31#include "hpl1/engine/resources/ResourceManager.h"
32
33namespace hpl {
34
35class cSound;
36class cResources;
37class cSoundEntityData;
38
40public:
41 cSoundEntityManager(cSound *apSound, cResources *apResources);
43
44 void Preload(const tString &asFile);
45
46 iResourceBase *Create(const tString &asName);
47 cSoundEntityData *CreateSoundEntity(const tString &asName);
48
49 void Destroy(iResourceBase *apResource);
50 void Unload(iResourceBase *apResource);
51
52private:
53 cSound *mpSound;
54 cResources *mpResources;
55};
56
57} // namespace hpl
58
59#endif // HPL_SOUND_ENTITY_MANAGER_H
Definition: str.h:59
Definition: Resources.h:160
Definition: SoundEntityData.h:36
Definition: SoundEntityManager.h:39
Definition: Sound.h:40
Definition: ResourceBase.h:36
Definition: ResourceManager.h:52