ScummVM API documentation
SoundEntityManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_SOUND_ENTITY_MANAGER_H
29 #define HPL_SOUND_ENTITY_MANAGER_H
30 
31 #include "hpl1/engine/resources/ResourceManager.h"
32 
33 namespace hpl {
34 
35 class cSound;
36 class cResources;
37 class cSoundEntityData;
38 
40 public:
41  cSoundEntityManager(cSound *apSound, cResources *apResources);
43 
44  void Preload(const tString &asFile);
45 
46  iResourceBase *Create(const tString &asName);
47  cSoundEntityData *CreateSoundEntity(const tString &asName);
48 
49  void Destroy(iResourceBase *apResource);
50  void Unload(iResourceBase *apResource);
51 
52 private:
53  cSound *mpSound;
54  cResources *mpResources;
55 };
56 
57 } // namespace hpl
58 
59 #endif // HPL_SOUND_ENTITY_MANAGER_H
Definition: AI.h:36
Definition: str.h:59
Definition: SoundEntityData.h:36
Definition: ResourceBase.h:36
Definition: SoundEntityManager.h:39
Definition: Sound.h:40
Definition: Resources.h:160
Definition: ResourceManager.h:52