ScummVM API documentation
surface_fader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_SURFACE_FADER_H
23 #define TITANIC_SURFACE_FADER_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Titanic {
28 
29 class CVideoSurface;
30 class CScreenManager;
31 class CSurfaceArea;
32 
34 private:
35  byte *_dataP;
36  bool _fadeIn;
37 private:
41  void step(CSurfaceArea &srcSurface, CSurfaceArea &destSurface);
42 
46  bool setupSurface(CScreenManager *screenManager, CVideoSurface *srcSurface);
47 public:
48  int _index;
49  int _count;
50  CVideoSurface *_videoSurface;
51 public:
52  CSurfaceFader();
53  ~CSurfaceFader();
54 
58  void reset();
59 
64  CVideoSurface *draw(CScreenManager *screenManager, CVideoSurface *srcSurface);
65 
69  void setFadeIn(bool fadeIn);
70 
74  bool isActive() const { return _index >= 0 && _index < _count; }
75 };
76 
77 } // End of namespace Titanic
78 
79 #endif /* TITANIC_SURFACE_SHADER_H */
Definition: surface_area.h:36
Definition: surface_fader.h:33
Definition: screen_manager.h:49
void setFadeIn(bool fadeIn)
Definition: arm.h:30
bool isActive() const
Definition: surface_fader.h:74
Definition: video_surface.h:43
CVideoSurface * draw(CScreenManager *screenManager, CVideoSurface *srcSurface)