21 #ifndef DRAGONS_ACTORRESOURCE_H 22 #define DRAGONS_ACTORRESOURCE_H 24 #include "common/system.h" 36 byte *frameDataOffset;
44 FRAME_FLAG_FLIP_X = 0x800
65 uint16 _sequenceTableOffset;
73 ActorFrame *loadFrameHeader(uint16 frameOffset);
75 ActorFrame *getFrameHeader(uint16 frameNumber);
76 byte *getSequenceData(int16 sequenceId);
77 byte *getSequenceDataAtOffset(uint32 offset);
78 const char *getFilename();
86 #endif //DRAGONS_ACTORRESOURCE_H
Definition: actorresource.h:47
Definition: actorresource.h:56
Definition: actorresource.h:31