21 #ifndef DRAGONS_ACTORRESOURCE_H 22 #define DRAGONS_ACTORRESOURCE_H 24 #include "common/scummsys.h" 25 #include "graphics/surface.h" 26 #include "common/stream.h" 38 byte *frameDataOffset;
46 FRAME_FLAG_FLIP_X = 0x800
67 uint16 _sequenceTableOffset;
75 ActorFrame *loadFrameHeader(uint16 frameOffset);
77 ActorFrame *getFrameHeader(uint16 frameNumber);
78 byte *getSequenceData(int16 sequenceId);
79 byte *getSequenceDataAtOffset(uint32 offset);
80 const char *getFilename();
88 #endif //DRAGONS_ACTORRESOURCE_H
Definition: actorresource.h:49
Definition: actorresource.h:58
Definition: actorresource.h:33