ScummVM API documentation
actorresource.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DRAGONS_ACTORRESOURCE_H
22#define DRAGONS_ACTORRESOURCE_H
23
24#include "common/scummsys.h"
25#include "graphics/surface.h"
26#include "common/stream.h"
27
28namespace Dragons {
29
30class BigfileArchive;
31class ActorResource;
32
33struct ActorFrame {
34 int16 xOffset;
35 int16 yOffset;
36 uint16 width;
37 uint16 height;
38 byte *frameDataOffset;
39 uint16 flags;
40 uint16 field_c;
41 int16 field_e;
42 int16 field_10;
43};
44
45enum FrameFlags {
46 FRAME_FLAG_FLIP_X = 0x800
47};
48
50private:
51 BigfileArchive *_bigFileArchive;
52
53public:
54 ActorResourceLoader(BigfileArchive *bigFileArchive);
55 ActorResource *load(uint32 resourceId);
56};
57
59public:
60 uint32 _id;
61private:
62 byte *_data;
63 int32 _fileSize;
64 ActorFrame *_frames;
65 uint16 _framesCount;
66 byte _palette[512];
67 uint16 _sequenceTableOffset;
68 //uint16 _sequenceCount;
69
70public:
73 bool load(uint32 id, byte *dataStart, Common::SeekableReadStream &stream);
74 Graphics::Surface *loadFrame(ActorFrame &frameNumber, byte *palette);
75 ActorFrame *loadFrameHeader(uint16 frameOffset);
76
77 ActorFrame *getFrameHeader(uint16 frameNumber);
78 byte *getSequenceData(int16 sequenceId);
79 byte *getSequenceDataAtOffset(uint32 offset);
80 const char *getFilename();
81 byte *getPalette();
82
83private:
84};
85
86} // End of namespace Dragons
87
88#endif //DRAGONS_ACTORRESOURCE_H
Definition: stream.h:745
Definition: actorresource.h:58
Definition: actorresource.h:49
Definition: bigfile.h:42
Definition: actorresource.h:33
Definition: surface.h:67