ScummVM API documentation
movement.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_MAP_MOVEMENT_H
23 #define ULTIMA4_MAP_MOVEMENT_H
24 
25 #include "ultima/ultima4/map/direction.h"
26 #include "ultima/ultima4/map/map.h"
27 
28 namespace Ultima {
29 namespace Ultima4 {
30 
31 class Object;
32 class Map;
33 class Tile;
34 
35 enum SlowedType {
36  SLOWED_BY_NOTHING,
37  SLOWED_BY_TILE,
38  SLOWED_BY_WIND
39 };
40 
41 enum MoveResult {
42  MOVE_SUCCEEDED = 0x0001,
43  MOVE_END_TURN = 0x0002,
44  MOVE_BLOCKED = 0x0004,
45  MOVE_MAP_CHANGE = 0x0008,
46  MOVE_TURNED = 0x0010, /* dungeons and ship movement */
47  MOVE_DRIFT_ONLY = 0x0020, /* balloon -- no movement */
48  MOVE_EXIT_TO_PARENT = 0x0040,
49  MOVE_SLOWED = 0x0080,
50  MOVE_MUST_USE_SAME_EXIT = 0x0100
51 };
52 
53 class MoveEvent {
54 public:
55  MoveEvent(Direction d, bool user) : _dir(d), _userEvent(user), _result(MOVE_SUCCEEDED) {}
56 
57  Direction _dir;
58  bool _userEvent;
59  MoveResult _result;
60 };
61 
67 void moveAvatar(MoveEvent &event);
68 
72 void moveAvatarInDungeon(MoveEvent &event);
73 
80 int moveObject(class Map *map, class Creature *obj, MapCoords avatar);
81 
85 int moveCombatObject(int action, class Map *map, class Creature *obj, MapCoords target);
86 
90 void movePartyMember(MoveEvent &event);
91 
96 bool slowedByTile(const Tile *tile);
97 
102 bool slowedByWind(int direction);
103 
104 } // End of namespace Ultima4
105 } // End of namespace Ultima
106 
107 #endif
MoveResult _result
Definition: movement.h:59
Definition: map.h:134
Definition: movement.h:53
bool _userEvent
Definition: movement.h:58
Definition: detection.h:27
Definition: creature.h:159
Direction _dir
Definition: movement.h:57
Definition: tile.h:65
Definition: map.h:64