ScummVM API documentation
net_lobby.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_NET_LOBBY_H
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#define SCUMM_HE_NET_LOBBY_H
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#include "backends/networking/curl/socket.h"
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#include "backends/networking/curl/url.h"
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#include "common/formats/json.h"
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#include "scumm/he/net/net_main.h"
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#define MAX_USER_NAME 16
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// Boneyards (Lobby) opcodes.
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#define OP_NET_OPEN_WEB_URL 2121
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#define OP_NET_DOWNLOAD_PLAYBOOK 2122
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#define OP_NET_CONNECT 2200
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#define OP_NET_DISCONNECT 2201
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#define OP_NET_LOGIN 2202
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#define OP_NET_ENTER_AREA 2204
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#define OP_NET_GET_NUM_PLAYERS_IN_AREA 2205
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#define OP_NET_FETCH_PLAYERS_INFO_IN_AREA 2206
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#define OP_NET_GET_PLAYERS_INFO 2207
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#define OP_NET_START_HOSTING_GAME 2208
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#define OP_NET_CALL_PLAYER 2209
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#define OP_NET_PING_OPPONENT 2211
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#define OP_NET_RECEIVER_BUSY 2212
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#define OP_NET_COUNTER_CHALLENGE 2213
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#define OP_NET_GET_PROFILE 2214
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#define OP_NET_DECLINE_CHALLENGE 2215
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#define OP_NET_ACCEPT_CHALLENGE 2216
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#define OP_NET_STOP_CALLING 2217
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#define OP_NET_CHANGE_ICON 2218
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#define OP_NET_SET_PHONE_STATUS 2220
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#define OP_NET_ANSWER_PHONE 2221
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#define OP_NET_LEAVE_AREA 2222
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#define OP_NET_GAME_FINISHED 2223
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#define OP_NET_GAME_STARTED 2224
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#define OP_NET_UPDATE_PROFILE_ARRAY 2225
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#define OP_NET_LOCATE_PLAYER 2226
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#define OP_NET_GET_POPULATION 2227
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#define OP_NET_SET_POLL_ANSWER 2228
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#define OP_NET_UNKNOWN_2229 2229
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// Used in baseball to get news, poll and banner.
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#define OP_NET_DOWNLOAD_FILE 2238
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// MAIA (Updater) opcodes.
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#define OP_NET_UPDATE_INIT 3000
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#define OP_NET_FETCH_UPDATES 3002
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// Commands for VAR_REMOTE_START_SCRIPT. (55 in football; 324 in baseball)
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#define OP_REMOTE_SYSTEM_ALERT 9911
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#define OP_REMOTE_START_CONNECTION 9919
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#define OP_REMOTE_RECEIVE_CHALLENGE 9920
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#define OP_REMOTE_OPPONENT_ANSWERS 9921
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#define OP_REMOTE_OPPONENT_BUSY 9922
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#define OP_REMOTE_COUNTER_CHALLENGE 9923
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#define OP_REMOTE_OPPONENT_DECLINES 9924
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#define OP_REMOTE_OPPONENT_ACCEPTS 9925
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#define OP_REMOTE_PING_TEST_RESULT 9927
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namespace
Scumm
{
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class
ScummEngine_v90he;
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class
Lobby
{
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public
:
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Lobby
(ScummEngine_v90he *vm);
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~
Lobby
();
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void
doNetworkOnceAFrame();
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void
send(
Common::JSONObject
&data);
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int32 dispatch(
int
op,
int
numArgs, int32 *args);
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int
_sessionId;
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protected
:
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ScummEngine_v90he *_vm;
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Common::String
_gameName;
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Networking::CurlSocket
*_socket;
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Common::String
_buffer;
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Common::JSONArray
_playersList;
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int
_userId;
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Common::String
_userName;
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int
_playerId;
// Opponent's user ID.
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int
_areaIdForPopulation;
// The area id we're waiting for population for (to prevent getting population for one area while wanting another).
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bool
_inArea;
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int
_gamesPlaying;
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bool
_inGame;
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void
writeStringArray(
int
array,
Common::String
string
);
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void
runRemoteStartScript(
int
*args);
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void
systemAlert(
int
type,
Common::String
message);
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void
receiveData();
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void
processLine(
Common::String
line);
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void
handleHeartbeat();
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void
openUrl(
const
char
*url);
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bool
connect();
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void
disconnect(
bool
lost =
false
);
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void
login(
const
char
*userName,
const
char
*password);
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void
handleLoginResp(
int
errorCode,
int
userId,
Common::String
sessionServer,
Common::String
response);
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void
getUserProfile(
int
userId);
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void
handleProfileInfo(
Common::JSONArray
profile);
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void
handleTeams(
Common::JSONArray
userTeam,
Common::JSONArray
opponentTeam,
int
error
,
Common::String
message);
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void
downloadFile(
const
char
*downloadPath,
const
char
*filename);
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void
handleFileData(
Common::String
filename,
Common::String
data);
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void
setIcon(
int
icon);
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void
setPollAnswer(
int
pollAnswer);
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void
sendGameResults(
int
userId,
int
arrayIndex,
int
lastFlag);
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void
getPopulation(
int
areaId,
int
unknown);
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void
handlePopulation(
int
areaId,
int
population);
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void
locatePlayer(
int
userNameArray);
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void
handleLocateResp(
int
code,
int
areaId,
Common::String
area);
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void
enterArea(int32 areaId);
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void
leaveArea();
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void
getPlayersList(
int
start,
int
end);
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bool
_checkPlayersLists(
Common::JSONArray
other);
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void
handlePlayersList(
Common::JSONArray
playersList);
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void
getPlayerInfo(int32 idx);
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void
handleGamesPlaying(
int
games);
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void
setPhoneStatus(
int
status);
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void
sendBusy(
int
playerId);
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void
handleReceiverBusy();
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void
pingPlayer(
int
playerId);
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void
handlePingResult(
int
ping);
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void
challengePlayer(int32 playerId, int32 stadium);
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void
handleReceiveChallenge(
int
playerId,
int
stadium,
Common::String
name);
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void
challengeTimeout(
int
playerId);
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int32 answerPhone(
int
playerId);
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void
handleConsideringChallenge();
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void
counterChallenge(
int
stadium);
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void
handleCounterChallenge(
int
stadium);
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void
declineChallenge(
int
playerId);
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void
handleDeclineChallenge(
int
notResponding);
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void
acceptChallenge(
int
playerId);
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void
handleAcceptChallenge();
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void
startHostingGame(
int
playerId);
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void
handleHostGameResp(
int
resp);
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void
handleGameSession(
int
sessionId);
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void
handleGameRelay(
int
relayId);
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void
gameStarted(
int
hoster,
int
player,
int
playerNameArray);
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void
gameFinished();
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};
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}
// End of namespace Scumm
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#endif
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Networking::CurlSocket
Definition:
socket.h:40
Scumm::Lobby
Definition:
net_lobby.h:85
Common::HashMap
Definition:
hashmap.h:85
error
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Scumm
Definition:
actor.h:30
engines
scumm
he
net
net_lobby.h
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