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void | writeStringArray (int array, Common::String string) |
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void | runRemoteStartScript (int *args) |
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void | systemAlert (int type, Common::String message) |
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void | receiveData () |
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void | processLine (Common::String line) |
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void | handleHeartbeat () |
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void | openUrl (const char *url) |
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bool | connect () |
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void | disconnect (bool lost=false) |
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void | login (const char *userName, const char *password) |
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void | handleLoginResp (int errorCode, int userId, Common::String sessionServer, Common::String response) |
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void | getUserProfile (int userId) |
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void | handleProfileInfo (Common::JSONArray profile) |
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void | handleTeams (Common::JSONArray userTeam, Common::JSONArray opponentTeam, int error, Common::String message) |
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void | downloadFile (const char *downloadPath, const char *filename) |
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void | handleFileData (Common::String filename, Common::String data) |
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void | setIcon (int icon) |
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void | setPollAnswer (int pollAnswer) |
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void | sendGameResults (int userId, int arrayIndex, int lastFlag) |
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void | getPopulation (int areaId, int unknown) |
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void | handlePopulation (int areaId, int population) |
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void | locatePlayer (int userNameArray) |
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void | handleLocateResp (int code, int areaId, Common::String area) |
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void | enterArea (int32 areaId) |
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void | leaveArea () |
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void | getPlayersList (int start, int end) |
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bool | _checkPlayersLists (Common::JSONArray other) |
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void | handlePlayersList (Common::JSONArray playersList) |
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void | getPlayerInfo (int32 idx) |
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void | handleGamesPlaying (int games) |
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void | setPhoneStatus (int status) |
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void | sendBusy (int playerId) |
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void | handleReceiverBusy () |
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void | pingPlayer (int playerId) |
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void | handlePingResult (int ping) |
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void | challengePlayer (int32 playerId, int32 stadium) |
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void | handleReceiveChallenge (int playerId, int stadium, Common::String name) |
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void | challengeTimeout (int playerId) |
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int32 | answerPhone (int playerId) |
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void | handleConsideringChallenge () |
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void | counterChallenge (int stadium) |
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void | handleCounterChallenge (int stadium) |
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void | declineChallenge (int playerId) |
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void | handleDeclineChallenge (int notResponding) |
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void | acceptChallenge (int playerId) |
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void | handleAcceptChallenge () |
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void | startHostingGame (int playerId) |
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void | handleGameSession (int sessionId) |
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void | gameStarted (int hoster, int player, int playerNameArray) |
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void | gameFinished () |
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