This is the complete list of members for BladeRunner::Combat, including all inherited members.
_ammoDamage (defined in BladeRunner::Combat) | BladeRunner::Combat | |
_coverWaypoints (defined in BladeRunner::Combat) | BladeRunner::Combat | |
_fleeWaypoints (defined in BladeRunner::Combat) | BladeRunner::Combat | |
activate() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
change() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
Combat(BladeRunnerEngine *vm) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
deactivate() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
disable() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
enable() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
findCoverWaypoint(int waypointType, int actorId, int enemyId) const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
findFleeWaypoint(int setId, int enemyId, const Vector3 &position) const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
getHitSound() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
getMissSound() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
isActive() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
load(SaveFileReadStream &f) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
reset() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
save(SaveFileWriteStream &f) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
setHitSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
setMissSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
shoot(int actorId, Vector3 &to, int screenX) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
~Combat() (defined in BladeRunner::Combat) | BladeRunner::Combat |