This is the complete list of members for BladeRunner::Combat, including all inherited members.
| _ammoDamage (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| _coverWaypoints (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| _fleeWaypoints (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| activate() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| change() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| Combat(BladeRunnerEngine *vm) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| deactivate() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| disable() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| enable() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| findCoverWaypoint(int waypointType, int actorId, int enemyId) const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| findFleeWaypoint(int setId, int enemyId, const Vector3 &position) const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| getHitSound() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| getMissSound() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| isActive() const (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| load(SaveFileReadStream &f) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| reset() (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| setHitSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| setMissSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| shoot(int actorId, Vector3 &to, int screenX) (defined in BladeRunner::Combat) | BladeRunner::Combat | |
| ~Combat() (defined in BladeRunner::Combat) | BladeRunner::Combat |