ScummVM API documentation
BladeRunner::Combat Member List

This is the complete list of members for BladeRunner::Combat, including all inherited members.

_ammoDamage (defined in BladeRunner::Combat)BladeRunner::Combat
_coverWaypoints (defined in BladeRunner::Combat)BladeRunner::Combat
_fleeWaypoints (defined in BladeRunner::Combat)BladeRunner::Combat
activate() (defined in BladeRunner::Combat)BladeRunner::Combat
change() (defined in BladeRunner::Combat)BladeRunner::Combat
Combat(BladeRunnerEngine *vm) (defined in BladeRunner::Combat)BladeRunner::Combat
deactivate() (defined in BladeRunner::Combat)BladeRunner::Combat
disable() (defined in BladeRunner::Combat)BladeRunner::Combat
enable() (defined in BladeRunner::Combat)BladeRunner::Combat
findCoverWaypoint(int waypointType, int actorId, int enemyId) const (defined in BladeRunner::Combat)BladeRunner::Combat
findFleeWaypoint(int setId, int enemyId, const Vector3 &position) const (defined in BladeRunner::Combat)BladeRunner::Combat
getHitSound() const (defined in BladeRunner::Combat)BladeRunner::Combat
getMissSound() const (defined in BladeRunner::Combat)BladeRunner::Combat
isActive() const (defined in BladeRunner::Combat)BladeRunner::Combat
load(SaveFileReadStream &f) (defined in BladeRunner::Combat)BladeRunner::Combat
reset() (defined in BladeRunner::Combat)BladeRunner::Combat
save(SaveFileWriteStream &f) (defined in BladeRunner::Combat)BladeRunner::Combat
setHitSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat)BladeRunner::Combat
setMissSound(int ammoType, int column, int soundId) (defined in BladeRunner::Combat)BladeRunner::Combat
shoot(int actorId, Vector3 &to, int screenX) (defined in BladeRunner::Combat)BladeRunner::Combat
~Combat() (defined in BladeRunner::Combat)BladeRunner::Combat