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| Combat (BladeRunnerEngine *vm) |
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void | reset () |
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void | activate () |
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void | deactivate () |
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void | change () |
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bool | isActive () const |
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void | enable () |
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void | disable () |
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void | setHitSound (int ammoType, int column, int soundId) |
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void | setMissSound (int ammoType, int column, int soundId) |
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int | getHitSound () const |
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int | getMissSound () const |
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void | shoot (int actorId, Vector3 &to, int screenX) |
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int | findFleeWaypoint (int setId, int enemyId, const Vector3 &position) const |
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int | findCoverWaypoint (int waypointType, int actorId, int enemyId) const |
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void | save (SaveFileWriteStream &f) |
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void | load (SaveFileReadStream &f) |
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The documentation for this class was generated from the following file: