22 #ifndef WORLD_ACTORS_U8AVATARMOVERPROCESS_H 23 #define WORLD_ACTORS_U8AVATARMOVERPROCESS_H 25 #include "ultima/ultima8/world/actors/avatar_mover_process.h" 26 #include "ultima/ultima8/world/actors/animation.h" 41 ENABLE_RUNTIME_CLASSTYPE()
47 void handleHangingMode()
override;
48 void handleCombatMode()
override;
49 void handleNormalMode()
override;
52 void step(Animation::Sequence action, Direction direction,
bool adjusted =
false);
53 void jump(Animation::Sequence action, Direction direction);
56 Animation::Sequence _lastHeadShakeAnim;
void saveData(Common::WriteStream *ws) override
save Process data
Definition: avatar_mover_process.h:37
Definition: detection.h:27
Definition: u8_avatar_mover_process.h:36