ScummVM API documentation
u8_avatar_mover_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_U8AVATARMOVERPROCESS_H
23#define WORLD_ACTORS_U8AVATARMOVERPROCESS_H
24
25#include "ultima/ultima8/world/actors/avatar_mover_process.h"
26#include "ultima/ultima8/world/actors/animation.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
37public:
40
41 ENABLE_RUNTIME_CLASSTYPE()
42
43 bool loadData(Common::ReadStream *rs, uint32 version);
44 void saveData(Common::WriteStream *ws) override;
45
46protected:
47 void handleHangingMode() override;
48 void handleCombatMode() override;
49 void handleNormalMode() override;
50 bool canAttack();
51
52 void step(Animation::Sequence action, Direction direction, bool adjusted = false);
53 void jump(Animation::Sequence action, Direction direction);
54
55private:
56 Animation::Sequence _lastHeadShakeAnim;
57
58};
59
60} // End of namespace Ultima8
61} // End of namespace Ultima
62
63#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: avatar_mover_process.h:36
Definition: u8_avatar_mover_process.h:36
void saveData(Common::WriteStream *ws) override
save Process data