22#ifndef WORLD_ACTORS_U8AVATARMOVERPROCESS_H
23#define WORLD_ACTORS_U8AVATARMOVERPROCESS_H
25#include "ultima/ultima8/world/actors/avatar_mover_process.h"
26#include "ultima/ultima8/world/actors/animation.h"
41 ENABLE_RUNTIME_CLASSTYPE()
47 void handleHangingMode()
override;
48 void handleCombatMode()
override;
49 void handleNormalMode()
override;
52 void step(Animation::Sequence action, Direction direction,
bool adjusted =
false);
53 void jump(Animation::Sequence action, Direction direction);
56 Animation::Sequence _lastHeadShakeAnim;
Definition: avatar_mover_process.h:36
Definition: u8_avatar_mover_process.h:36
void saveData(Common::WriteStream *ws) override
save Process data