ScummVM API documentation
u8_avatar_mover_process.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef WORLD_ACTORS_U8AVATARMOVERPROCESS_H
23 #define WORLD_ACTORS_U8AVATARMOVERPROCESS_H
24 
25 #include "ultima/ultima8/world/actors/avatar_mover_process.h"
26 #include "ultima/ultima8/world/actors/animation.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
37 public:
40 
41  ENABLE_RUNTIME_CLASSTYPE()
42 
43  bool loadData(Common::ReadStream *rs, uint32 version);
44  void saveData(Common::WriteStream *ws) override;
45 
46 protected:
47  void handleHangingMode() override;
48  void handleCombatMode() override;
49  void handleNormalMode() override;
50  bool canAttack();
51 
52  void step(Animation::Sequence action, Direction direction, bool adjusted = false);
53  void jump(Animation::Sequence action, Direction direction);
54 
55 private:
56  Animation::Sequence _lastHeadShakeAnim;
57 
58 };
59 
60 } // End of namespace Ultima8
61 } // End of namespace Ultima
62 
63 #endif
void saveData(Common::WriteStream *ws) override
save Process data
Definition: stream.h:77
Definition: avatar_mover_process.h:37
Definition: detection.h:27
Definition: u8_avatar_mover_process.h:36
Definition: stream.h:385