ScummVM API documentation
MIDI drivers

Description

API for managing MIDI drivers.

Classes

class  MidiDriver_BASE
 
class  MidiDriver
 
class  MidiChannel
 

Enumerations

enum  MusicType {
  MT_INVALID = -1, MT_AUTO = 0, MT_NULL, MT_PCSPK,
  MT_PCJR, MT_CMS, MT_ADLIB, MT_C64,
  MT_AMIGA, MT_APPLEIIGS, MT_TOWNS, MT_PC98,
  MT_SEGACD, MT_GM, MT_MT32, MT_GS,
  MT_MT540, MT_CT460
}
 
enum  MidiDriverFlags {
  MDT_NONE = 0, MDT_PCSPK = 1 << 0, MDT_CMS = 1 << 1, MDT_PCJR = 1 << 2,
  MDT_ADLIB = 1 << 3, MDT_C64 = 1 << 4, MDT_AMIGA = 1 << 5, MDT_APPLEIIGS = 1 << 6,
  MDT_TOWNS = 1 << 7, MDT_PC98 = 1 << 8, MDT_SEGACD = 1 << 9, MDT_MIDI = 1 << 10,
  MDT_PREFER_MT32 = 1 << 11, MDT_PREFER_GM = 1 << 12, MDT_PREFER_FLUID = 1 << 13, MDT_MACINTOSH = 1 << 14
}
 

Enumeration Type Documentation

◆ MusicType

enum MusicType

Music types that music drivers can implement and engines can rely on.

◆ MidiDriverFlags

A set of flags to be passed to detectDevice() which can be used to specify what kind of music driver is preferred / accepted.

The flags (except for MDT_PREFER_MT32 and MDT_PREFER_GM) indicate whether a given driver type is acceptable. E.g. the TOWNS music driver could be returned by detectDevice if and only if MDT_TOWNS is specified.

MDT_PREFER_MT32 and MDT_PREFER_GM indicate the MIDI device type to use when no device is selected in the music options, or when the MIDI device selected does not match the requirements of a game engine. With these flags, more priority is given to an MT-32 device, or a GM device respectively.