ScummVM API documentation
ags_plugin.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // AGS Plugin interface header file.
25 //
26 // #define THIS_IS_THE_PLUGIN beforehand if including from the plugin.
27 //
28 //=============================================================================
29 
30 #ifndef AGS_PLUGINS_AGS_PLUGIN_H
31 #define AGS_PLUGINS_AGS_PLUGIN_H
32 
33 #include "common/array.h"
34 #include "ags/shared/core/types.h"
35 #include "ags/shared/font/ags_font_renderer.h"
36 #include "ags/shared/util/string.h"
37 #include "ags/plugins/plugin_base.h"
38 #include "ags/plugins/ags_plugin_evts.h"
39 #include "ags/engine/util/library_scummvm.h"
40 
41 namespace AGS3 {
42 
43 // If the plugin isn't using DDraw, don't require the headers
44 #ifndef DIRECTDRAW_VERSION
45 typedef void *LPDIRECTDRAW2;
46 typedef void *LPDIRECTDRAWSURFACE2;
47 #endif
48 
49 #ifndef DIRECTSOUND_VERSION
50 typedef void *LPDIRECTSOUND;
51 #endif
52 
53 #ifndef DIRECTINPUT_VERSION
54 typedef void *LPDIRECTINPUTDEVICE;
55 #endif
56 
57 class BITMAP;
58 
59 // If not using windows.h, define HWND
60 #if !defined(_WINDOWS_)
61 typedef int HWND;
62 #endif
63 
64 #define MAXPLUGINS 20
65 
66 #define AGSIFUNC(type) virtual type
67 
68 #define MASK_WALKABLE 1
69 #define MASK_WALKBEHIND 2
70 #define MASK_HOTSPOT 3
71 // MASK_REGIONS is interface version 11 and above only
72 #define MASK_REGIONS 4
73 
74 #define PLUGIN_FILENAME_MAX (49)
75 
76 // **** WARNING: DO NOT ALTER THESE CLASSES IN ANY WAY!
77 // **** CHANGING THE ORDER OF THE FUNCTIONS OR ADDING ANY VARIABLES
78 // **** WILL CRASH THE SYSTEM.
79 
80 struct AGSColor {
81  unsigned char r, g, b;
82  unsigned char padding;
83 };
84 
86  int32 score; // player's current score
87  int32 usedmode; // set by ProcessClick to last cursor mode used
88  int32 disabled_user_interface; // >0 while in cutscene/etc
89  int32 gscript_timer; // obsolete
90  int32 debug_mode; // whether we're in debug mode
91  int32 globalvars[50]; // obsolete
92  int32 messagetime; // time left for auto-remove messages
93  int32 usedinv; // inventory item last used
94  int32 inv_top, inv_numdisp, inv_numorder, inv_numinline;
95  int32 text_speed; // how quickly text is removed
96  int32 sierra_inv_color; // background used to paint defualt inv window
97  int32 talkanim_speed; // animation speed of talking anims
98  int32 inv_item_wid, inv_item_hit; // set by SetInvDimensions
99  int32 speech_text_shadow; // colour of outline fonts (default black)
100  int32 swap_portrait_side; // sierra-style speech swap sides
101  int32 speech_textwindow_gui; // textwindow used for sierra-style speech
102  int32 follow_change_room_timer; // delay before moving following characters into new room
103  int32 totalscore; // maximum possible score
104  int32 skip_display; // how the user can skip normal Display windows
105  int32 no_multiloop_repeat; // for backwards compatibility
106  int32 roomscript_finished; // on_call finished in room
107  int32 used_inv_on; // inv item they clicked on
108  int32 no_textbg_when_voice; // no textwindow bgrnd when voice speech is used
109  int32 max_dialogoption_width; // max width of dialog options text window
110  int32 no_hicolor_fadein; // fade out but instant in for hi-color
111  int32 bgspeech_game_speed; // is background speech relative to game speed
112  int32 bgspeech_stay_on_display; // whether to remove bg speech when DisplaySpeech is used
113  int32 unfactor_speech_from_textlength; // remove "&10" when calculating time for text to stay
114  int32 mp3_loop_before_end; // loop this time before end of track (ms)
115  int32 speech_music_drop; // how much to drop music volume by when speech is played
116  int32 in_cutscene; // we are between a StartCutscene and EndCutscene
117  int32 fast_forward; // player has elected to skip cutscene
118  int32 room_width; // width of current room
119  int32 room_height; // height of current room
120 };
121 
122 // AGSCharacter.flags
123 #define CHF_NOSCALING 1
124 #define CHF_FIXVIEW 2 // between SetCharView and ReleaseCharView
125 #define CHF_NOINTERACT 4
126 #define CHF_NODIAGONAL 8
127 #define CHF_ALWAYSIDLE 0x10
128 #define CHF_NOLIGHTING 0x20
129 #define CHF_NOTURNING 0x40
130 #define CHF_NOWALKBEHINDS 0x80
131 
132 struct AGSCharacter {
133  int32 defview = 0;
134  int32 talkview = 0;
135  int32 view = 0;
136  int32 room = 0, prevroom = 0;
137  int32 x = 0, y = 0, wait = 0;
138  int32 flags = 0;
139  short following = 0;
140  short followinfo = 0;
141  int32 idleview = 0; // the loop will be randomly picked
142  short idletime = 0, idleleft = 0; // num seconds idle before playing anim
143  short transparency = 0; // if character is transparent
144  short baseline = 0;
145  int32 activeinv = 0;
146  int32 talkcolor = 0;
147  int32 thinkview = 0;
148  int32 reserved[2];
149  short walkspeed_y = 0, pic_yoffs = 0;
150  int32 z = 0;
151  int32 reserved2[5];
152  short loop = 0, frame = 0;
153  short walking = 0, animating = 0;
154  short walkspeed = 0, animspeed = 0;
155  short inv[301];
156  short actx = 0, acty = 0;
157  char name[40];
158  char scrname[20];
159  int8 on = 0;
160 };
161 
162 // AGSObject.flags
163 #define OBJF_NOINTERACT 0x01 // not clickable
164 #define OBJF_NOWALKBEHINDS 0x02 // ignore walk-behinds
165 
166 struct AGSObject {
167  int32 x = 0, y = 0;
168  int32 transparent = 0; // current transparency setting
169  int32 reserved[4];
170  short num = 0; // sprite slot number
171  short baseline = 0; // <=0 to use Y co-ordinate; >0 for specific baseline
172  short view = 0, loop = 0, frame = 0; // only used to track animation - 'num' holds the current sprite
173  short wait = 0, moving = 0;
174  int8 cycling = 0; // is it currently animating?
175  int8 overall_speed = 0;
176  int8 on = 0;
177  int8 flags = 0;
178 };
179 
180 // AGSViewFrame.flags
181 #define FRAF_MIRRORED 1 // flipped left to right
182 
183 struct AGSViewFrame {
184  int32 pic = 0; // sprite slot number
185  short xoffs = 0, yoffs = 0;
186  short speed = 0;
187  int32 flags = 0;
188  int32 sound = 0; // play sound when this frame comes round
189  int32 reserved_for_future[2];
190 };
191 
192 // AGSMouseCursor.flags
193 #define MCF_ANIMATEMOVE 1
194 #define MCF_DISABLED 2
195 #define MCF_STANDARD 4
196 #define MCF_ONLYANIMOVERHOTSPOT 8
197 
199  int32 pic = 0; // sprite slot number
200  short hotx = 0, hoty = 0; // x,y hotspot co-ordinates
201  short view = 0; // view (for animating cursors) or -1
202  char name[10]; // name of cursor mode
203  int8 flags = 0; // MCF_flags above
204 };
205 
206 // The editor-to-plugin interface
207 class IAGSEditor {
208 public:
209  int32 version = 0;
210  int32 pluginId = 0; // used internally, do not touch this
211 
212 public:
213  virtual ~IAGSEditor() {}
214 
215  // get the HWND of the main editor frame
216  AGSIFUNC(HWND) GetEditorHandle();
217  // get the HWND of the current active window
218  AGSIFUNC(HWND) GetWindowHandle();
219  // add some script to the default header
220  AGSIFUNC(void) RegisterScriptHeader(const char *header);
221  // de-register a script header (pass same pointer as when added)
222  AGSIFUNC(void) UnregisterScriptHeader(const char *header);
223 };
224 
225 // GetFontType font types
226 #define FNT_INVALID 0
227 #define FNT_SCI 1
228 #define FNT_TTF 2
229 
230 // PlaySoundChannel sound types
231 #define PSND_WAVE 1
232 #define PSND_MP3STREAM 2
233 #define PSND_MP3STATIC 3
234 #define PSND_OGGSTREAM 4
235 #define PSND_OGGSTATIC 5
236 #define PSND_MIDI 6
237 #define PSND_MOD 7
238 
240 public:
241  // when a ref count reaches 0, this is called with the address
242  // of the object. Return 1 to remove the object from memory, 0 to
243  // leave it
244  virtual int Dispose(void *address, bool force) = 0;
245  // return the type name of the object
246  virtual const char *GetType() = 0;
247  // serialize the object into BUFFER (which is BUFSIZE bytes)
248  // return number of bytes used
249  virtual int Serialize(void *address, char *buffer, int bufsize) = 0;
250 protected:
252  }
253  virtual ~IAGSScriptManagedObject() {
254  }
255 };
256 
258 public:
259  virtual void Unserialize(int key, const char *serializedData, int dataSize) = 0;
260 protected:
262  }
263  virtual ~IAGSManagedObjectReader() {
264  }
265 };
266 
268  float WorldMatrix[16];
269  float ViewMatrix[16];
270  float ProjMatrix[16];
271 };
272 
273 // Render stage description
275  // Which version of the plugin interface the struct corresponds to;
276  // this field must be filled by a plugin before passing the struct into the engine!
277  int Version = 0;
278  // Stage's matrixes, for 3D rendering: Projection, World and View
279  AGSRenderMatrixes Matrixes;
280 };
281 
282 // Game info
283 struct AGSGameInfo {
284  // Which version of the plugin interface the struct corresponds to;
285  // this field must be filled by a plugin before passing the struct into the engine!
286  int Version;
287  // Game title (human-readable text)
288  char GameName[50];
289  // Game's GUID
290  char Guid[40];
291  // Random key identifying the game (deprecated)
292  int UniqueId;
293 };
294 
295 // The plugin-to-engine interface
296 class IAGSEngine {
297 public:
298  int32 version = 0;
299  int32 pluginId = 0; // used internally, do not touch
300 
301 public:
302  virtual ~IAGSEngine() {}
303 
304  // quit the game
305  AGSIFUNC(void) AbortGame(const char *reason);
306  // get engine version
307  AGSIFUNC(const char *) GetEngineVersion();
308  // register a script function with the system
309  AGSIFUNC(void) RegisterScriptFunction(const char *name,
310  Plugins::ScriptContainer *instance);
311  AGSIFUNC(void) RegisterBuiltInFunction(const char *name,
312  Plugins::ScriptContainer *instance);
313 #ifdef WINDOWS_VERSION
314  // get game window handle
315  AGSIFUNC(HWND) GetWindowHandle();
316  // get reference to main DirectDraw interface
317  AGSIFUNC(LPDIRECTDRAW2) GetDirectDraw2();
318  // get the DDraw surface associated with a bitmap
319  AGSIFUNC(LPDIRECTDRAWSURFACE2) GetBitmapSurface(BITMAP *);
320  #endif
321  // get a reference to the screen bitmap
322  AGSIFUNC(BITMAP *) GetScreen();
323 
324  // *** BELOW ARE INTERFACE VERSION 2 AND ABOVE ONLY
325  // ask the engine to call back when a certain event happens
326  AGSIFUNC(void) RequestEventHook(int32 event);
327  // get the options data saved in the editor
328  AGSIFUNC(int) GetSavedData(char *buffer, int32 bufsize);
329 
330  // *** BELOW ARE INTERFACE VERSION 3 AND ABOVE ONLY
331  // get the virtual screen
332  AGSIFUNC(BITMAP *) GetVirtualScreen();
333  // write text to the screen in the specified font and colour
334  AGSIFUNC(void) DrawText(int32 x, int32 y, int32 font, int32 color, const char *text);
335  // get screen dimensions
336  AGSIFUNC(void) GetScreenDimensions(int32 *width, int32 *height, int32 *coldepth);
337  // get screen surface pitch
338  AGSIFUNC(int) GetBitmapPitch(BITMAP *);
339  // get screen surface to draw on
340  AGSIFUNC(uint8 *) GetRawBitmapSurface(BITMAP *);
341  // release the surface
342  AGSIFUNC(void) ReleaseBitmapSurface(BITMAP *);
343  // get the current mouse co-ordinates
344  AGSIFUNC(void) GetMousePosition(int32 *x, int32 *y);
345 
346  // *** BELOW ARE INTERFACE VERSION 4 AND ABOVE ONLY
347  // get the current room number
348  AGSIFUNC(int) GetCurrentRoom();
349  // get the number of background scenes in this room
350  AGSIFUNC(int) GetNumBackgrounds();
351  // get the current background frame
352  AGSIFUNC(int) GetCurrentBackground();
353  // get a background scene bitmap
354  AGSIFUNC(BITMAP *) GetBackgroundScene(int32);
355  // get dimensions of a bitmap
356  AGSIFUNC(void) GetBitmapDimensions(BITMAP *bmp, int32 *width, int32 *height, int32 *coldepth);
357 
358  // *** BELOW ARE INTERFACE VERSION 5 AND ABOVE ONLY
359  // similar to fwrite - buffer, size, filehandle
360  AGSIFUNC(int) FWrite(void *, int32, int32);
361  // similar to fread - buffer, size, filehandle
362  AGSIFUNC(int) FRead(void *, int32, int32);
363  // similar to fseek
364  AGSIFUNC(bool)FSeek(soff_t offset, int origin, int32 handle);
365  // print text, wrapping as usual
366  AGSIFUNC(void) DrawTextWrapped(int32 x, int32 y, int32 width, int32 font, int32 color, const char *text);
367  // set the current active 'screen'
368  AGSIFUNC(void) SetVirtualScreen(BITMAP *);
369  // look up a word in the parser dictionary
370  AGSIFUNC(int) LookupParserWord(const char *word);
371  // draw a bitmap to the active screen
372  AGSIFUNC(void) BlitBitmap(int32 x, int32 y, BITMAP *, int32 masked);
373  // update the mouse and music
374  AGSIFUNC(void) PollSystem();
375 
376  // *** BELOW ARE INTERFACE VERSION 6 AND ABOVE ONLY
377  // get number of characters in game
378  AGSIFUNC(int) GetNumCharacters();
379  // get reference to specified character struct
380  AGSIFUNC(AGSCharacter *) GetCharacter(int32);
381  // get reference to game struct
382  AGSIFUNC(AGSGameOptions *) GetGameOptions();
383  // get reference to current palette
384  AGSIFUNC(AGSColor *) GetPalette();
385  // update palette
386  AGSIFUNC(void) SetPalette(int32 start, int32 finish, AGSColor *);
387 
388  // *** BELOW ARE INTERFACE VERSION 7 AND ABOVE ONLY
389  // get the current player character
390  AGSIFUNC(int) GetPlayerCharacter();
391  // adjust to main viewport co-ordinates
392  AGSIFUNC(void) RoomToViewport(int32 *x, int32 *y);
393  // adjust from main viewport co-ordinates (ignores viewport bounds)
394  AGSIFUNC(void) ViewportToRoom(int32 *x, int32 *y);
395  // number of objects in current room
396  AGSIFUNC(int) GetNumObjects();
397  // get reference to specified object
398  AGSIFUNC(AGSObject *) GetObject(int32);
399  // get sprite graphic
400  AGSIFUNC(BITMAP *) GetSpriteGraphic(int32);
401  // create a new blank bitmap
402  AGSIFUNC(BITMAP *) CreateBlankBitmap(int32 width, int32 height, int32 coldep);
403  // free a created bitamp
404  AGSIFUNC(void) FreeBitmap(BITMAP *);
405 
406  // *** BELOW ARE INTERFACE VERSION 8 AND ABOVE ONLY
407  // get one of the room area masks
408  AGSIFUNC(BITMAP *) GetRoomMask(int32);
409 
410  // *** BELOW ARE INTERFACE VERSION 9 AND ABOVE ONLY
411  // get a particular view frame
412  AGSIFUNC(AGSViewFrame *) GetViewFrame(int32 view, int32 loop, int32 frame);
413  // get the walk-behind baseline of a specific WB area
414  AGSIFUNC(int) GetWalkbehindBaseline(int32 walkbehind);
415  // get the address of a script function
416  AGSIFUNC(Plugins::PluginMethod) GetScriptFunctionAddress(const char *funcName);
417  // get the transparent colour of a bitmap
418  AGSIFUNC(int) GetBitmapTransparentColor(BITMAP *);
419  // get the character scaling level at a particular point
420  AGSIFUNC(int) GetAreaScaling(int32 x, int32 y);
421  // equivalent to the text script function
422  AGSIFUNC(int) IsGamePaused();
423 
424  // *** BELOW ARE INTERFACE VERSION 10 AND ABOVE ONLY
425  // get the raw pixel value to use for the specified AGS colour
426  AGSIFUNC(int) GetRawPixelColor(int32 color);
427 
428  // *** BELOW ARE INTERFACE VERSION 11 AND ABOVE ONLY
429  // get the width / height of the specified sprite
430  AGSIFUNC(int) GetSpriteWidth(int32);
431  AGSIFUNC(int) GetSpriteHeight(int32);
432  // get the dimensions of the specified string in the specified font
433  AGSIFUNC(void) GetTextExtent(int32 font, const char *text, int32 *width, int32 *height);
434  // print a message to the debug console
435  AGSIFUNC(void) PrintDebugConsole(const char *text);
436  // play a sound on the specified channel
437  AGSIFUNC(void) PlaySoundChannel(int32 channel, int32 soundType, int32 volume, int32 loop, const char *filename);
438  // same as text script function
439  AGSIFUNC(int) IsChannelPlaying(int32 channel);
440 
441  // *** BELOW ARE INTERFACE VERSION 12 AND ABOVE ONLY
442  // invalidate a region of the virtual screen
443  AGSIFUNC(void) MarkRegionDirty(int32 left, int32 top, int32 right, int32 bottom);
444  // get mouse cursor details
445  AGSIFUNC(AGSMouseCursor *) GetMouseCursor(int32 cursor);
446  // get the various components of a pixel
447  AGSIFUNC(void) GetRawColorComponents(int32 coldepth, int32 color, int32 *red, int32 *green, int32 *blue, int32 *alpha);
448  // make a pixel colour from the supplied components
449  AGSIFUNC(int) MakeRawColorPixel(int32 coldepth, int32 red, int32 green, int32 blue, int32 alpha);
450  // get whether the font is TTF or SCI
451  AGSIFUNC(int) GetFontType(int32 fontNum);
452  // create a new dynamic sprite slot
453  AGSIFUNC(int) CreateDynamicSprite(int32 coldepth, int32 width, int32 height);
454  // free a created dynamic sprite
455  AGSIFUNC(void) DeleteDynamicSprite(int32 slot);
456  // check if a sprite has an alpha channel
457  AGSIFUNC(int) IsSpriteAlphaBlended(int32 slot);
458 
459  // *** BELOW ARE INTERFACE VERSION 13 AND ABOVE ONLY
460  // un-request an event, requested earlier with RequestEventHook
461  AGSIFUNC(void) UnrequestEventHook(int32 event);
462  // draw a translucent bitmap to the active screen
463  AGSIFUNC(void) BlitSpriteTranslucent(int32 x, int32 y, BITMAP *, int32 trans);
464  // draw a sprite to the screen, but rotated around its centre
465  AGSIFUNC(void) BlitSpriteRotated(int32 x, int32 y, BITMAP *, int32 angle);
466 
467  // *** BELOW ARE INTERFACE VERSION 14 AND ABOVE ONLY
468  #ifdef WINDOWS_VERSION
469  // get reference to main DirectSound interface
470  AGSIFUNC(LPDIRECTSOUND) GetDirectSound();
471  #endif
472  // disable AGS sound engine
473  AGSIFUNC(void) DisableSound();
474  // check whether a script function can be run now
475  AGSIFUNC(int) CanRunScriptFunctionNow();
476  // call a user-defined script function
477  AGSIFUNC(int) CallGameScriptFunction(const char *name, int32 globalScript, int32 numArgs, long arg1 = 0, long arg2 = 0, long arg3 = 0);
478 
479  // *** BELOW ARE INTERFACE VERSION 15 AND ABOVE ONLY
480  // force any sprites on-screen using the slot to be updated
481  AGSIFUNC(void) NotifySpriteUpdated(int32 slot);
482  // change whether the specified sprite is a 32-bit alpha blended image
483  AGSIFUNC(void) SetSpriteAlphaBlended(int32 slot, int32 isAlphaBlended);
484  // run the specified script function whenever script engine is available
485  AGSIFUNC(void) QueueGameScriptFunction(const char *name, int32 globalScript, int32 numArgs, long arg1 = 0, long arg2 = 0);
486  // register a new dynamic managed script object
487  AGSIFUNC(int) RegisterManagedObject(void *object, IAGSScriptManagedObject *callback);
488  // add an object reader for the specified object type
489  AGSIFUNC(void) AddManagedObjectReader(const char *typeName, IAGSManagedObjectReader *reader);
490  // register an un-serialized managed script object
491  AGSIFUNC(void) RegisterUnserializedObject(int key, void *object, IAGSScriptManagedObject *callback);
492 
493  // *** BELOW ARE INTERFACE VERSION 16 AND ABOVE ONLY
494  // get the address of a managed object based on its key
495  AGSIFUNC(void *) GetManagedObjectAddressByKey(int key);
496  // get managed object's key from its address
497  AGSIFUNC(int) GetManagedObjectKeyByAddress(void *address);
498 
499  // *** BELOW ARE INTERFACE VERSION 17 AND ABOVE ONLY
500  // create a new script string
501  AGSIFUNC(const char *) CreateScriptString(const char *fromText);
502 
503  // *** BELOW ARE INTERFACE VERSION 18 AND ABOVE ONLY
504  // increment reference count
505  AGSIFUNC(int) IncrementManagedObjectRefCount(void *address);
506  // decrement reference count
507  AGSIFUNC(int) DecrementManagedObjectRefCount(void *address);
508  // set mouse position
509  AGSIFUNC(void) SetMousePosition(int32 x, int32 y);
510  // simulate the mouse being clicked
511  AGSIFUNC(void) SimulateMouseClick(int32 button);
512  // get number of waypoints on this movement path
513  AGSIFUNC(int) GetMovementPathWaypointCount(int32 pathId);
514  // get the last waypoint that the char/obj passed
515  AGSIFUNC(int) GetMovementPathLastWaypoint(int32 pathId);
516  // get the co-ordinates of the specified waypoint
517  AGSIFUNC(void) GetMovementPathWaypointLocation(int32 pathId, int32 waypoint, int32 *x, int32 *y);
518  // get the speeds of the specified waypoint
519  AGSIFUNC(void) GetMovementPathWaypointSpeed(int32 pathId, int32 waypoint, int32 *xSpeed, int32 *ySpeed);
520 
521  // *** BELOW ARE INTERFACE VERSION 19 AND ABOVE ONLY
522  // get the current graphics driver ID
523  AGSIFUNC(const char *) GetGraphicsDriverID();
524 
525  // *** BELOW ARE INTERFACE VERSION 22 AND ABOVE ONLY
526  // get whether we are running under the editor's debugger
527  AGSIFUNC(int) IsRunningUnderDebugger();
528  // tells the engine to break into the debugger when the next line of script is run
529  AGSIFUNC(void) BreakIntoDebugger();
530  // fills buffer with <install dir>\fileName, as appropriate
531  AGSIFUNC(void) GetPathToFileInCompiledFolder(const char *fileName, char *buffer);
532 
533  // *** BELOW ARE INTERFACE VERSION 23 AND ABOVE ONLY
534  #ifdef WINDOWS_VERSION
535  // get reference to keyboard Direct Input device
536  AGSIFUNC(LPDIRECTINPUTDEVICE) GetDirectInputKeyboard();
537  // get reference to mouse Direct Input device
538  AGSIFUNC(LPDIRECTINPUTDEVICE) GetDirectInputMouse();
539  #endif
540  // install a replacement renderer for the specified font number
541  AGSIFUNC(IAGSFontRenderer *) ReplaceFontRenderer(int fontNumber, IAGSFontRenderer *newRenderer);
542 
543  // *** BELOW ARE INTERFACE VERSION 25 AND ABOVE ONLY
544  // fills the provided AGSRenderStageDesc struct with current render stage description;
545  // please note that plugin MUST fill the struct's Version field before passing it into the function!
546  AGSIFUNC(void) GetRenderStageDesc(AGSRenderStageDesc *desc);
547 
548  // *** BELOW ARE INTERFACE VERSION 26 AND ABOVE ONLY
549  // fills the provided AGSGameInfo struct
550  // please note that plugin MUST fill the struct's Version field before passing it into the function!
551  AGSIFUNC(void) GetGameInfo(AGSGameInfo* ginfo);
552  // install a replacement renderer (extended interface) for the specified font number
553  AGSIFUNC(IAGSFontRenderer*) ReplaceFontRenderer2(int fontNumber, IAGSFontRenderer2* newRenderer);
554  // notify the engine that certain custom font has been updated
555  AGSIFUNC(void) NotifyFontUpdated(int fontNumber);
556 
557  // *** BELOW ARE INTERFACE VERSION 27 AND ABOVE ONLY
558  // Resolves a script path to a system filepath, same way as script command File.Open does.
559  AGSIFUNC(const char *) ResolveFilePath(const char *script_path);
560 };
561 
562 struct EnginePlugin {
563  AGS::Shared::String filename;
564  AGS::Engine::Library library;
565  Plugins::PluginBase *_plugin = nullptr;
566  bool available = false;
567  std::vector<uint8_t> savedata;
568  int wantHook = 0;
569  int invalidatedRegion = 0;
570  bool builtin = false;
571 
572  IAGSEngine eiface;
573 
574  EnginePlugin() {
575  eiface.version = 0;
576  eiface.pluginId = 0;
577  }
578 };
579 
580 extern void PluginSimulateMouseClick(int pluginButtonID);
581 
582 } // namespace AGS3
583 
584 #endif
Definition: ags_plugin.h:257
Definition: ags_plugin.h:132
Definition: ags_plugin.h:267
Definition: ags_plugin.h:239
Definition: ags_plugin.h:207
Definition: ags_plugin.h:274
Definition: library_scummvm.h:35
Definition: ags_plugin.h:198
Definition: ags_plugin.h:562
Definition: surface.h:32
Definition: plugin_base.h:171
Definition: ags_plugin.h:166
Definition: ags_plugin.h:85
Definition: version.h:39
Definition: ags_font_renderer.h:51
Definition: color.h:49
Definition: string.h:62
Definition: ags_plugin.h:296
Definition: ags_plugin.h:80
Definition: plugin_base.h:151
Definition: ags_plugin.h:183
Definition: plugin_base.h:189
Definition: ags.h:40
Definition: ags_plugin.h:283
Definition: ags_font_renderer.h:33