This is the complete list of members for Wintermute::Animation, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_posKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
_rotKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
_scaleKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
_targetFrame (defined in Wintermute::Animation) | Wintermute::Animation | protected |
_targetName (defined in Wintermute::Animation) | Wintermute::Animation | protected |
Animation(BaseGame *inGame) (defined in Wintermute::Animation) | Wintermute::Animation | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
findBone(FrameNode *rootFrame) (defined in Wintermute::Animation) | Wintermute::Animation | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getFrameTime() (defined in Wintermute::Animation) | Wintermute::Animation | |
getTotalTime() (defined in Wintermute::Animation) | Wintermute::Animation | |
load(XFileData *xobj, AnimationSet *parentAnimSet) (defined in Wintermute::Animation) | Wintermute::Animation | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
update(int slot, uint32 localTime, float animLerpValue) (defined in Wintermute::Animation) | Wintermute::Animation | |
~Animation() (defined in Wintermute::Animation) | Wintermute::Animation | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |