This is the complete list of members for Wintermute::Animation, including all inherited members.
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _posKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
| _rotKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
| _scaleKeys (defined in Wintermute::Animation) | Wintermute::Animation | protected |
| _targetFrame (defined in Wintermute::Animation) | Wintermute::Animation | protected |
| _targetName (defined in Wintermute::Animation) | Wintermute::Animation | protected |
| Animation(BaseGame *inGame) (defined in Wintermute::Animation) | Wintermute::Animation | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| findBone(FrameNode *rootFrame) (defined in Wintermute::Animation) | Wintermute::Animation | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getFrameTime() (defined in Wintermute::Animation) | Wintermute::Animation | |
| getTotalTime() (defined in Wintermute::Animation) | Wintermute::Animation | |
| load(XFileData *xobj, AnimationSet *parentAnimSet) (defined in Wintermute::Animation) | Wintermute::Animation | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| update(int slot, uint32 localTime, float animLerpValue) (defined in Wintermute::Animation) | Wintermute::Animation | |
| ~Animation() (defined in Wintermute::Animation) | Wintermute::Animation | virtual |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |