ScummVM API documentation
Wintermute::Animation Class Reference
Inheritance diagram for Wintermute::Animation:
Wintermute::BaseClass

Classes

struct  BonePositionKey
 
struct  BoneRotationKey
 
struct  BoneScaleKey
 

Public Member Functions

 Animation (BaseGame *inGame)
 
bool load (XFileData *xobj, AnimationSet *parentAnimSet)
 
bool findBone (FrameNode *rootFrame)
 
bool update (int slot, uint32 localTime, float animLerpValue)
 
int getFrameTime ()
 
uint32 getTotalTime ()
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Protected Attributes

Common::String _targetName
 
FrameNode_targetFrame
 
BaseArray< BonePositionKey * > _posKeys
 
BaseArray< BoneRotationKey * > _rotKeys
 
BaseArray< BoneScaleKey * > _scaleKeys
 
- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

Additional Inherited Members

- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

The documentation for this class was generated from the following file: