Classes | |
struct | BonePositionKey |
struct | BoneRotationKey |
struct | BoneScaleKey |
Public Member Functions | |
Animation (BaseGame *inGame) | |
bool | load (XFileData *xobj, AnimationSet *parentAnimSet) |
bool | findBone (FrameNode *rootFrame) |
bool | update (int slot, uint32 localTime, float animLerpValue) |
int | getFrameTime () |
uint32 | getTotalTime () |
Public Member Functions inherited from Wintermute::BaseClass | |
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
BaseClass (TDynamicConstructor, TDynamicConstructor) | |
bool | parseEditorProperty (char *buffer, bool complete=true) |
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
BaseClass (BaseGame *GameOwner) | |
virtual const char * | getClassName () |
virtual bool | persist (BasePersistenceManager *persistMgr) |
Protected Attributes | |
Common::String | _targetName |
FrameNode * | _targetFrame |
BaseArray< BonePositionKey * > | _posKeys |
BaseArray< BoneRotationKey * > | _rotKeys |
BaseArray< BoneScaleKey * > | _scaleKeys |
Protected Attributes inherited from Wintermute::BaseClass | |
Common::HashMap< Common::String, Common::String > | _editorProps |
Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |
Additional Inherited Members | |
Public Attributes inherited from Wintermute::BaseClass | |
bool | _persistable |
BaseGame * | _gameRef |