ScummVM API documentation
Pegasus::GameMenu Member List

This is the complete list of members for Pegasus::GameMenu, including all inherited members.

_allowInput (defined in Pegasus::InputHandler)Pegasus::InputHandlerprotected
_inputHandler (defined in Pegasus::InputHandler)Pegasus::InputHandlerprotectedstatic
_invalHotspots (defined in Pegasus::InputHandler)Pegasus::InputHandlerprotectedstatic
_lastCommand (defined in Pegasus::GameMenu)Pegasus::GameMenuprotected
_lastFilter (defined in Pegasus::InputHandler)Pegasus::InputHandlerprotectedstatic
_nextHandler (defined in Pegasus::InputHandler)Pegasus::InputHandlerprotected
_previousHandler (defined in Pegasus::GameMenu)Pegasus::GameMenuprotected
activateHotspots() (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
allowInput(const bool allow) (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinevirtual
becomeCurrentHandler() (defined in Pegasus::GameMenu)Pegasus::GameMenuvirtual
clearLastCommand() (defined in Pegasus::GameMenu)Pegasus::GameMenuinline
clickInHotspot(const Input &, const Hotspot *) (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *) (defined in Pegasus::GameMenu)Pegasus::GameMenuprotected
GameMenu(const uint32) (defined in Pegasus::GameMenu)Pegasus::GameMenu
getClickFilter() (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
getCurrentFilter() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinestatic
getCurrentHandler() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinestatic
getInput(Input &, Hotspot *&) (defined in Pegasus::InputHandler)Pegasus::InputHandlerstatic
getInputFilter() (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
getLastCommand() (defined in Pegasus::GameMenu)Pegasus::GameMenuinline
getNextHandler() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinevirtual
getObjectID() const (defined in Pegasus::IDObject)Pegasus::IDObject
grabInputFocus() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinevirtual
handleInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
IDObject(const int32 id) (defined in Pegasus::IDObject)Pegasus::IDObject
InputHandler(InputHandler *) (defined in Pegasus::InputHandler)Pegasus::InputHandler
invalHotspots() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinestatic
isClickInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
pollForInput() (defined in Pegasus::InputHandler)Pegasus::InputHandlerstatic
readInputDevice(Input &) (defined in Pegasus::InputHandler)Pegasus::InputHandlerstatic
releaseInputFocus() (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinevirtual
restorePreviousHandler() (defined in Pegasus::GameMenu)Pegasus::GameMenuvirtual
setInputHandler(InputHandler *) (defined in Pegasus::InputHandler)Pegasus::InputHandlerstatic
setLastCommand(const GameMenuCommand command) (defined in Pegasus::GameMenu)Pegasus::GameMenuinlineprotected
setNextHandler(InputHandler *nextHandler) (defined in Pegasus::InputHandler)Pegasus::InputHandlerinlinevirtual
updateCursor(const Common::Point, const Hotspot *) (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
wantsCursor() (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual
~GameMenu() override (defined in Pegasus::GameMenu)Pegasus::GameMenuinline
~IDObject() (defined in Pegasus::IDObject)Pegasus::IDObject
~InputHandler() (defined in Pegasus::InputHandler)Pegasus::InputHandlervirtual