This is the complete list of members for Pegasus::GameMenu, including all inherited members.
_allowInput (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_inputHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_invalHotspots (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_lastCommand (defined in Pegasus::GameMenu) | Pegasus::GameMenu | protected |
_lastFilter (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_nextHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_previousHandler (defined in Pegasus::GameMenu) | Pegasus::GameMenu | protected |
activateHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
allowInput(const bool allow) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
becomeCurrentHandler() (defined in Pegasus::GameMenu) | Pegasus::GameMenu | virtual |
clearLastCommand() (defined in Pegasus::GameMenu) | Pegasus::GameMenu | inline |
clickInHotspot(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *) (defined in Pegasus::GameMenu) | Pegasus::GameMenu | protected |
GameMenu(const uint32) (defined in Pegasus::GameMenu) | Pegasus::GameMenu | |
getClickFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getCurrentFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getCurrentHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getInput(Input &, Hotspot *&) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
getInputFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getLastCommand() (defined in Pegasus::GameMenu) | Pegasus::GameMenu | inline |
getNextHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
getObjectID() const (defined in Pegasus::IDObject) | Pegasus::IDObject | |
grabInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
handleInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
IDObject(const int32 id) (defined in Pegasus::IDObject) | Pegasus::IDObject | |
InputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | |
invalHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
isClickInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
pollForInput() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
readInputDevice(Input &) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
releaseInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
restorePreviousHandler() (defined in Pegasus::GameMenu) | Pegasus::GameMenu | virtual |
setInputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
setLastCommand(const GameMenuCommand command) (defined in Pegasus::GameMenu) | Pegasus::GameMenu | inlineprotected |
setNextHandler(InputHandler *nextHandler) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
updateCursor(const Common::Point, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
wantsCursor() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
~GameMenu() override (defined in Pegasus::GameMenu) | Pegasus::GameMenu | inline |
~IDObject() (defined in Pegasus::IDObject) | Pegasus::IDObject | |
~InputHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |