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| GameMenu (const uint32) |
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virtual void | becomeCurrentHandler () |
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virtual void | restorePreviousHandler () |
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GameMenuCommand | getLastCommand () |
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void | clearLastCommand () |
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| IDObject (const int32 id) |
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int32 | getObjectID () const |
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Public Member Functions inherited from Pegasus::InputHandler |
| InputHandler (InputHandler *) |
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virtual void | setNextHandler (InputHandler *nextHandler) |
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virtual InputHandler * | getNextHandler () |
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virtual void | handleInput (const Input &, const Hotspot *) |
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virtual void | clickInHotspot (const Input &, const Hotspot *) |
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virtual void | activateHotspots () |
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virtual void | updateCursor (const Common::Point, const Hotspot *) |
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virtual bool | isClickInput (const Input &, const Hotspot *) |
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virtual bool | wantsCursor () |
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virtual bool | releaseInputFocus () |
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virtual void | grabInputFocus () |
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virtual InputBits | getInputFilter () |
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virtual InputBits | getClickFilter () |
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virtual void | allowInput (const bool allow) |
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void | setLastCommand (const GameMenuCommand command) |
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void | drawScore (GameScoreType, GameScoreType, const Common::Rect &, Surface *) |
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The documentation for this class was generated from the following file: