ScummVM API documentation
scalpel_map.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SHERLOCK_SCALPEL_MAP_H
23
#define SHERLOCK_SCALPEL_MAP_H
24
25
#include "common/scummsys.h"
26
#include "common/array.h"
27
#include "common/rect.h"
28
#include "common/str-array.h"
29
#include "sherlock/surface.h"
30
#include "sherlock/map.h"
31
#include "sherlock/resources.h"
32
33
namespace
Sherlock
{
34
35
class
SherlockEngine;
36
37
namespace
Scalpel {
38
39
40
struct
MapEntry
:
Common::Point
{
41
int
_translate;
42
43
MapEntry
() :
Common::Point
(), _translate(-1) {}
44
45
MapEntry
(
int
posX,
int
posY,
int
translate) :
Common::Point
(posX, posY), _translate(translate) {}
46
};
47
48
class
MapPaths
{
49
private
:
50
int
_numLocations;
51
Common::Array< Common::Array<byte>
> _paths;
52
53
public
:
54
MapPaths
();
55
59
void
load(
int
numLocations,
Common::SeekableReadStream
&s);
60
64
const
byte *getPath(
int
srcLocation,
int
destLocation);
65
};
66
67
class
ScalpelMap
:
public
Map
{
68
private
:
69
Common::Array<MapEntry>
_points;
// Map locations for each scene
70
Common::StringArray
_locationNames;
71
MapPaths
_paths;
72
Common::Array<Common::Point>
_pathPoints;
73
Common::Point
_savedPos;
74
Common::Point
_savedSize;
75
Surface
_topLine;
76
ImageFile
*_mapCursors;
77
ImageFile
*_shapes;
78
ImageFile
*_iconShapes;
79
WalkSequences
_walkSequences;
80
Point32
_lDrawnPos;
81
int
_point;
82
bool
_placesShown;
83
int
_cursorIndex;
84
bool
_drawMap;
85
Surface
_iconSave;
86
protected
:
90
void
loadData();
91
95
void
setupSprites();
96
100
void
freeSprites();
101
105
void
showPlaces();
106
110
void
saveTopLine();
111
115
void
eraseTopLine();
116
120
void
showPlaceName(
int
idx,
bool
highlighted);
121
125
void
updateMap(
bool
flushScreen);
126
130
void
walkTheStreets();
131
135
void
saveIcon(
ImageFrame
*src,
const
Common::Point
&pt);
136
140
void
restoreIcon();
141
145
void
highlightIcon(
const
Common::Point
&pt);
146
public
:
147
ScalpelMap
(
SherlockEngine
*vm);
148
~
ScalpelMap
()
override
{}
149
150
const
MapEntry
&operator[](
int
idx) {
return
_points[idx]; }
151
155
void
loadPoints(
int
count,
const
int
*xList,
const
int
*yList,
const
int
*transList);
156
160
void
loadSequences(
int
count,
const
byte *seq);
161
165
int
show()
override
;
166
};
167
168
}
// End of namespace Scalpel
169
170
}
// End of namespace Sherlock
171
172
#endif
Sherlock::Surface
Definition:
surface.h:118
Common::Array
Definition:
array.h:52
Sherlock
Definition:
animation.h:29
Common::SeekableReadStream
Definition:
stream.h:745
Sherlock::ImageFrame
Definition:
image_file.h:36
Sherlock::Scalpel::MapEntry
Definition:
scalpel_map.h:40
Sherlock::Map
Definition:
map.h:32
Sherlock::SherlockEngine
Definition:
sherlock.h:76
Sherlock::Scalpel::ScalpelMap
Definition:
scalpel_map.h:67
Common::Point
Definition:
rect.h:45
Sherlock::ImageFile
Definition:
image_file.h:78
Sherlock::Point32
Definition:
objects.h:101
Sherlock::WalkSequences
Definition:
objects.h:146
Sherlock::Scalpel::MapPaths
Definition:
scalpel_map.h:48
engines
sherlock
scalpel
scalpel_map.h
Generated on Sun Dec 22 2024 09:18:42 for ScummVM API documentation by
1.8.13